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Paul Hänsch [Mon, 10 Feb 2020 21:50:46 +0000 (22:50 +0100)]
code shortening
Paul Hänsch [Mon, 10 Feb 2020 21:08:58 +0000 (22:08 +0100)]
asset load helpers, less public object data
Paul Hänsch [Mon, 10 Feb 2020 04:07:44 +0000 (05:07 +0100)]
basic input control object
Paul Hänsch [Mon, 10 Feb 2020 00:27:22 +0000 (01:27 +0100)]
improved map drawing, draw mobs
Paul Hänsch [Sun, 9 Feb 2020 07:11:14 +0000 (08:11 +0100)]
map loading and drawing, adapt canvas size to window
Paul Hänsch [Sat, 8 Feb 2020 05:36:28 +0000 (06:36 +0100)]
map drawing functions, improved file parsing
Paul Hänsch [Sat, 8 Feb 2020 03:06:20 +0000 (04:06 +0100)]
shortcut functions for animation and dressing
Paul Hänsch [Sat, 8 Feb 2020 02:09:12 +0000 (03:09 +0100)]
remove deprecate data parsers
Paul Hänsch [Sat, 8 Feb 2020 01:46:20 +0000 (02:46 +0100)]
load game data dynamically from files
Paul Hänsch [Sat, 8 Feb 2020 01:24:02 +0000 (02:24 +0100)]
prevent 404 for favicon
Paul Hänsch [Fri, 7 Feb 2020 05:49:47 +0000 (06:49 +0100)]
load image data dynamically
Paul Hänsch [Fri, 7 Feb 2020 05:05:33 +0000 (06:05 +0100)]
avoid some error messages
Paul Hänsch [Fri, 7 Feb 2020 05:05:16 +0000 (06:05 +0100)]
obey stacking order when drawing hero layers
Paul Hänsch [Thu, 6 Feb 2020 17:11:25 +0000 (18:11 +0100)]
loading of player sprites from multiple assets
Paul Hänsch [Thu, 6 Feb 2020 17:10:31 +0000 (18:10 +0100)]
generate js gamedata file statically
Paul Hänsch [Thu, 6 Feb 2020 04:03:30 +0000 (05:03 +0100)]
ignore cache file
Paul Hänsch [Thu, 6 Feb 2020 04:00:54 +0000 (05:00 +0100)]
removed static index file
Paul Hänsch [Thu, 6 Feb 2020 03:59:58 +0000 (04:59 +0100)]
initial
Paul Hänsch [Tue, 4 Feb 2020 17:33:55 +0000 (18:33 +0100)]
Paul Hänsch [Tue, 4 Feb 2020 17:33:55 +0000 (18:33 +0100)]
Squashed 'cgilite/' content from commit
f0383ee
git-subtree-dir: cgilite
git-subtree-split:
f0383eeb634ce1ae71bfb409a9bc25d84b6d79e9
Paul Hänsch [Tue, 4 Feb 2020 17:33:44 +0000 (18:33 +0100)]
initial