var line, key, value, ref = this, section;
for (line of fetch.responseText.split('\n')) switch(true) {
case /^\[.*\]$/.test(line):
- section = line.split(/[\]\[]/)[1];
- if (!this[section]) this[section] = {};
- else if (!Array.isArray(this[section])) this[section] = [this[section],{}];
- else if ( Array.isArray(this[section])) this[section].push({});
- ref = this[section];
+ section = line.split(/[\]\[]/)[1]; ref = {};
+ if (!this[section]) this[section] = ref;
+ else if (!Array.isArray(this[section])) this[section] = [this[section],ref];
+ else if ( Array.isArray(this[section])) this[section].push(ref);
break;
case /^frame=[0-9]+,[0-7](,[0-9-]+){6}$/.test(line):
key = line.split(/[=,]/).slice(1,3); value = line.split(/,/).slice(-6);
if (!ref.frame) ref.frame = [];
if (!ref.frame[key[0]]) ref.frame[key[0]] = [];
- ref.frame[key[0]][key[1]] = value;
+ ref.frame[key[0]][key[1]] = value.map(x => parseInt(x));
break;
case /^layer=[0-9]+,/.test(line):
key = line.split(/[=,]/)[1]; value = line.split(/,/).slice(1);
- if (!ref.layer) ref.layer = [];
- ref.layer[key] = value;
+ if (!ref.layer) ref.layer = []; ref.layer[key] = value;
+ break;
+ case /^data=$/.test(line):
+ ref.data = [];
+ break;
+ case /^[0-9,]+,$/.test(line):
+ value = line.split(/,/).slice(0,-1);
+ ref.data = ref.data.concat(value);
+ break;
+ case /^[0-9,]+$/.test(line):
+ value = line.split(/,/);
+ ref.data = ref.data.concat(value);
+ ref.data = ref.data.map(x => parseInt(x));
+ break;
+ case /^tile=[0-9]+,/.test(line):
+ key = line.split(/[=,]/)[1]; value = line.split(/,/).slice(1);
+ if (!ref.tile) ref.tile = []; ref.tile[key] = value.map(x => parseInt(x));
+ break;
+ case /^animation=[0-9]+;.*;$/.test(line):
+ key = line.split(/[=;]/)[1]; value = line.split(/;/).slice(1,-1);
+ value = value.map(x => x.split(/,/));
+ value.forEach(x => x[2] = parseInt(x[2]));
+ if (!ref.animation) ref.animation = []; ref.animation[key] = value;
break;
case /^duration=[0-9]+ms$/.test(line):
- ref["duration"] = parseInt(line.split(/=|ms$/)[1]);
+ ref["duration"] = line.split(/=|ms$/)[1];
break;
case /^duration=[0-9]+s$/.test(line):
- ref["duration"] = parseInt(line.split(/=|s$/)[1]) * 1000;
+ ref["duration"] = line.split(/=|s$/)[1] * 1000;
break;
case /^[^#].*=.+$/.test(line):
key = line.split(/[=]/)[0]; value = line.split(/=/).slice(1).join("=");
}
}
+function Map() {
+ this.tileset = new Textfile("/tilesetdefs/tileset_grassland.txt");
+ this.frametime = performance.now();
+ if (! gfx[this.tileset.img]) {
+ gfx[this.tileset.img] = document.createElement("img");
+ gfx[this.tileset.img].setAttribute("src", this.tileset.img);
+ }
+
+ this.draw_tile = function(tile, x, y) {
+ t = this.tileset.tile[tile]
+
+ if (this.tileset.animation[tile]) {
+ f = this.tileset.animation[tile];
+ frame = ((performance.now() - this.frametime) / f[0][2] |0) % f.length;
+ canvas.drawImage(gfx[this.tileset.img], f[frame][0], f[frame][1], t[2], t[3],
+ x - t[4], y - t[5], t[2], t[3]);
+ } else {
+ canvas.drawImage(gfx[this.tileset.img], t[0], t[1], t[2], t[3],
+ x - t[4], y - t[5], t[2], t[3]);
+ }
+ }
+}
+
function Mob(textdef) {
if (! gamedata[textdef]) gamedata[textdef] = new Textfile(textdef);
this.info = gamedata[textdef];
canvas = document.getElementById("view").getContext("2d");
player = new Hero().place(240, 160).direct(5);
+map = new Map();
+
+setInterval( function() { canvas.clearRect(0,0, 480, 320); map.draw_tile(265, 240, 160); player.draw(); }, 33.33);
-setInterval( function() { canvas.clearRect(0,0, 480, 320); player.draw(); }, 33.33);