+++ /dev/null
-/* Copyright 2018 Paul Hänsch
-
- This file is part of Serve0
-
- Serve0 is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- Serve0 is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
-
- You should have received a copy of the GNU Affero General Public License
- along with Serve0 If not, see <http://www.gnu.org/licenses/>.
-*/
-
-var render, video, controlTimeout = 0;
-var pitch = 0, roll = 0, yaw = 0;
-var w, h, hdeg, vdeg, scale, fov = 90;
-var lv = document.createElement("canvas");
-var rv = document.createElement("canvas");
-var debug = document.createElement("p");
-var gp;
-
-function draw() {
- sw = fov * hdeg |0;
- sh = h / 2 |0;
- dh = h / 2 * scale |0;
-
- if ( layout == "180" ) {
- sx = (w / 2 - fov * hdeg) / 2 + yaw * hdeg |0;
- sy = ( h - fov * vdeg) / 2 + pitch * vdeg |0;
- if (sx + sw > w / 2) { sx = w / 2 - sw; } else if (sx < 0) { sx = 0; }
- lc.drawImage(video, sx, sy, sw, sh, 0, 0, lv.width, dh);
- rc.drawImage(video, w / 2 + sx, sy, sw, sh, 0, 0, rv.width, dh);
- } else {
- sx = (w - fov * hdeg) / 2 + yaw * hdeg |0;
- sy = (h - fov * vdeg) / 4 + pitch * vdeg |0;
- lc.drawImage(video, sx, sy, sw, sh, 0, 0, lv.width, dh);
- rc.drawImage(video, sx, h/2 + sy, sw, sh, 0, 0, rv.width, dh);
- if (sx < 0) {
- lc.drawImage(video, sx + w, sy, sw, sh, 0, 0, lv.width, dh);
- rc.drawImage(video, sx + w, h/2 + sy, sw, sh, 0, 0, rv.width, dh);
- } else if ( sx + fov * hdeg > w) {
- lc.drawImage(video, sx - w, sy, sw, sh, 0, 0, lv.width, dh);
- rc.drawImage(video, sx - w, h/2 + sy, sw, sh, 0, 0, rv.width, dh);
- }
- }
-
- lv.style.transform = "rotate(" + roll + "deg)";
- rv.style.transform = "rotate(" + roll + "deg)";
-
- requestAnimationFrame(draw);
-
- gp = navigator.getGamepads()[0];
- if ( gp && Date.now() > controlTimeout ) {
- if ( gp.axes[0] > .3) { video.currentTime += 10; controlTimeout = Date.now() + 500; }
- if ( gp.axes[0] < -.3) { video.currentTime -= 10; controlTimeout = Date.now() + 500; }
- if ( gp.axes[1] < -.3) { video.currentTime += 60; controlTimeout = Date.now() + 500; }
- if ( gp.axes[1] > .3) { video.currentTime -= 60; controlTimeout = Date.now() + 500; }
- if ( gp.buttons[0].pressed ) { video.currentTime += 1/30; video.pause(); }
- if ( gp.buttons[1].pressed ) { video.play(); }
- if ( gp.buttons[2].pressed ) { fov -= 10; controlTimeout = Date.now() + 500; }
- if ( gp.buttons[3].pressed ) { fov += 10; controlTimeout = Date.now() + 500; }
- }
-
- // debug.textContent = "" + video.currentTime + " " + controlTimeout;
-};
-
-function stereoview(layout, video) {
- this.layout = layout; this.video = video;
- document.body.appendChild( lv );
- document.body.appendChild( rv );
- document.body.appendChild( debug );
-
- lv.setAttribute( "style", "position: fixed; top: 0; left: 0 ; width: 50%; height: 100%; z-index: 100;");
- rv.setAttribute( "style", "position: fixed; top: 0; left: 50%; width: 50%; height: 100%; z-index: 100;");
- debug.setAttribute( "style", "position: fixed; top: 0; left: 0; z-index: 101; background: #000;");
-
- lv.setAttribute( "width", "" + lv.offsetWidth);
- rv.setAttribute( "width", "" + rv.offsetWidth);
- lv.setAttribute("height", "" + lv.offsetHeight);
- rv.setAttribute("height", "" + rv.offsetHeight);
-
- lc = lv.getContext("2d");
- rc = rv.getContext("2d");
-
- window.addEventListener("devicemotion", (function() {
- var x = [], y = [], z = [], cnt = -1, inertia = 6;
- return function(event) {
- cnt = (cnt + 1) % inertia;
-
- x[cnt] = event.accelerationIncludingGravity.x;
- y[cnt] = event.accelerationIncludingGravity.y;
- z[cnt] = event.accelerationIncludingGravity.z;
-
- tx = 0; x.forEach( function(n, i){ tx += n; } ); tx /= inertia;
- ty = 0; y.forEach( function(n, i){ ty += n; } ); ty /= inertia;
- tz = 0; z.forEach( function(n, i){ tz += n; } ); tz /= inertia;
-
- pitch = Math.asin((tz / 9.81 > 1)?1:(tz/9.81)) / Math.PI * 180 + 22.5;
- roll = - Math.asin((ty / 9.81 > 1)?1:(ty/9.81)) / Math.PI * 180;
- yaw = (yaw + ty) % 360;
- };
- })());
-
- window.addEventListener("click", function(event) {
- (lv.parentElement)?lv.parentElement.removeChild(lv):{};
- (rv.parentElement)?rv.parentElement.removeChild(rv):{};
- video.style.display = "block";
- video.pause();
- }, true);
-
- w = video.videoWidth; h = video.videoHeight;
- hdeg = w / 360; vdeg = h / 180;
- scale = lv.width / (fov * hdeg |0);
- // scale = lv.width / (w / 4);
- video.play();
- video.style.display = "none";
- draw();
-};