case /^duration=[0-9]+s$/.test(line):
ref["duration"] = line.split(/=|s$/)[1] * 1000;
break;
+ case /^[^#].*=[0-9]+$/.test(line):
+ key = line.split(/[=]/)[0]; value = line.split(/=/).slice(1) * 1;
+ if (!ref[key]) ref[key] = value;
+ else if (!Array.isArray(ref[key])) ref[key] = [ref[key],value];
+ else if ( Array.isArray(ref[key])) ref[key].push(value);
+ break;
case /^[^#].*=.+$/.test(line):
key = line.split(/[=]/)[0]; value = line.split(/=/).slice(1).join("=");
if (!ref[key]) ref[key] = value;
}
}
-function Map() {
- this.tileset = new Textfile("/tilesetdefs/tileset_grassland.txt");
+function Map(textdef) {
this.frametime = performance.now();
+ if (gamedata[textdef]) this.info = gamedata[textdef];
+ else gamedata[textdef] = this.info = new Textfile(textdef);
+ if (gamedata[this.info.header.tileset]) this.tileset = gamedata[this.info.header.tileset];
+ else gamedata[this.info.header.tileset] = this.tileset = new Textfile(this.info.header.tileset);
if (! gfx[this.tileset.img]) {
gfx[this.tileset.img] = document.createElement("img");
gfx[this.tileset.img].setAttribute("src", this.tileset.img);
}
+ this.tileAt = function(x, y) {
+ nx = y / this.info.header.tileheight + x / this.info.header.tilewidth |0;
+ ny = y / this.info.header.tileheight - x / this.info.header.tilewidth |0;
+ return ny * this.info.header.width + nx;
+ }
+
+ this.draw = function(posx, posy, mobs) {
+ var x, y, i, layer;
+ var h = this.info.header.height;
+ var w = this.info.header.width;
+ var th = this.info.header.tileheight;
+ var tw = this.info.header.tilewidth;
+
+ posx = canvas.canvas.width / 2 - posx + w * tw / 2;
+ posy = canvas.canvas.height / 2 - posy;
+
+ canvas.fillStyle = "rgba("+this.info.header.background_color+")";
+ canvas.fillRect(0,0, canvas.canvas.width, canvas.canvas.height);
+
+ [ this.info.layer[0].data, this.info.layer[1].data ].forEach(layer => {
+ for (y = 0; y < 2 * h - 1; y++ )
+ if ( y < h ) for ( x = 0; x <= y; x++ ){
+ i = (y - x) * w + x;
+ if (layer[i]) this.draw_tile( layer[i],
+ posx - (y / 2 - x) * tw,
+ posy + y / 2 * th);
+ } else for ( x = 0; x < 2 * h - y - 1; x++ ){
+ i = (w - x - 2) * h + x + y + 1;
+ if (layer[i]) this.draw_tile( layer[i],
+ posx - (h - 1 - x - y / 2) * tw,
+ posy + y / 2 * th);
+ }
+ })
+ }
+
this.draw_tile = function(tile, x, y) {
- t = this.tileset.tile[tile]
+ t = this.tileset.tile[tile], x = x|0, y = y|0;
if (this.tileset.animation[tile]) {
f = this.tileset.animation[tile];
this.swing = function() { this.animate("swing" ); return this; };
}
-canvas = document.getElementById("view").getContext("2d");
-player = new Hero().place(240, 160).direct(5);
-map = new Map();
+document.querySelector("body").setAttribute("style", "margin: 0; padding: 0;");
+canvas = document.createElement("canvas").getContext("2d");
+canvas.canvas.setAttribute("style", "display: block; border: 0; margin: 0; padding: 0;");
+document.querySelector("body").appendChild(canvas.canvas);
+
+canvas.canvas.width = window.innerWidth;
+canvas.canvas.height = window.innerHeight;
+window.addEventListener("resize", function(){
+ canvas.canvas.width = window.innerWidth;
+ canvas.canvas.height = window.innerHeight;
+});
+
+player = new Hero().place(20 * 64 , 20 * 32).direct(5);
+map = new Map("/maps/arrival.txt");
-setInterval( function() { canvas.clearRect(0,0, 480, 320); map.draw_tile(265, 240, 160); player.draw(); }, 33.33);
+setInterval (function() { map.draw(player.position[0], player.position[1], [player]) }, 33.33 );