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allow player graphics to be null
[flarejs] / engine.js
2020-02-12 Paul Hänschallow player graphics to be null
2020-02-11 Paul Hänschsome code optimisation
2020-02-11 Paul Hänschmovement functions
2020-02-10 Paul Hänschcode shortening
2020-02-10 Paul Hänschasset load helpers, less public object data
2020-02-10 Paul Hänschbasic input control object
2020-02-10 Paul Hänschimproved map drawing, draw mobs
2020-02-09 Paul Hänschmap loading and drawing, adapt canvas size to window
2020-02-08 Paul Hänschmap drawing functions, improved file parsing
2020-02-08 Paul Hänschshortcut functions for animation and dressing
2020-02-08 Paul Hänschload game data dynamically from files
2020-02-07 Paul Hänschload image data dynamically
2020-02-07 Paul Hänschobey stacking order when drawing hero layers
2020-02-06 Paul Hänschloading of player sprites from multiple assets
2020-02-06 Paul Hänschinitial