6 _PATH="$(PATH "${PATH_INFO}")"
8 if [ "$_PATH" = / ]; then
9 printf 'Content-Type: text/html\r\n\r\n'
13 <title>FlareJS</title>
15 <canvas id="view" width=640 height=480 style="border: 1px solid red;"></canvas>
16 <img src="images/avatar/male/clothes.png" style="display: none;" />
17 <script type="text/javascript" src="/data.js"></script>
18 <script type="text/javascript" src="/engine.js"></script>
21 elif [ "$_PATH" = "/data.js" -a data.js -nt "$0" ]; then
23 elif [ "$_PATH" = "/data.js" -a ! data.js -nt "$0" ]; then
24 printf 'Content-Type: text/javascript\r\n\r\n'
26 printf 'gamedata = {\n'
27 for base in /usr/share/games/flare/mods/fantasycore /usr/share/games/flare/mods/empyrean_campaign; do
28 find $base/animations -name '*.txt' |while read -r file; do
29 file="${file#"${base}"}"
30 printf '"%s": {\n' "$file"
32 # read entire file into buffer
33 :X N; $!bX; s;$;\n;; s;^;\n;; s;\r\n;\n;g;
35 # Comment and empty lines
36 :Y s;\n#[^\n]*\n;\n;g; tY;
40 s;\nINCLUDE ([^\n]+)\n;\n"INCLUDE": "\1"\n;g;
42 # section heading, eg. [stance]
43 s;\n\[([^\n]+)\]\n(([^]\n[]+\n)+);"\1": {\n\2 },\n;g;
46 s;\nframes=[0-9]+\n;\n;g;
47 s;(\nframe=[^\n]+)+;\n"frames": [&;g;
49 # frame list, 8 angles isometric
50 s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\nframe=[0-9]+,3,([0-9,-]+)\nframe=[0-9]+,4,([0-9,-]+)\nframe=[0-9]+,5,([0-9,-]+)\nframe=[0-9]+,6,([0-9,-]+)\nframe=[0-9]+,7,([0-9,-]+)\n;[[\1], [\2], [\3], [\4], [\5], [\6], [\7], [\8]],\n;g
51 # frame list, workaround for bug in avatar/female/dagger.txt
52 s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,3,([0-9,-]+)\nframe=[0-9]+,4,([0-9,-]+)\nframe=[0-9]+,5,([0-9,-]+)\nframe=[0-9]+,6,([0-9,-]+)\nframe=[0-9]+,7,([0-9,-]+)\n;[[\1], [\2], [0,0,0,0,0,0], [\3], [\4], [\5], [\6], [\7]],\n;g
53 # frame list, workaround for bug in avatar/male/greatsword.txt
54 s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\nframe=[0-9]+,3,([0-9,-]+)\nframe=[0-9]+,4,([0-9,-]+)\nframe=[0-9]+,5,([0-9,-]+)\nframe=[0-9]+,7,([0-9,-]+)\n;[[\1], [\2], [\3], [\4], [\5], [\6], [0,0,0,0,0,0], [\7]],\n;g
55 # frame list, workaround for bug in avatar/male/slingshot.txt
56 s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\nframe=[0-9]+,4,([0-9,-]+)\nframe=[0-9]+,5,([0-9,-]+)\nframe=[0-9]+,6,([0-9,-]+)\nframe=[0-9]+,7,([0-9,-]+)\n;[[\1], [\2], [\3], [0,0,0,0,0,0], [\4], [\5], [\6], [\7]],\n;g
57 # frame list, 6 angles e.g. powers/freeze.txt
58 s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\nframe=[0-9]+,3,([0-9,-]+)\nframe=[0-9]+,4,([0-9,-]+)\nframe=[0-9]+,5,([0-9,-]+)\n;[[\1], [\2], [\3], [\4], [\5], [\6]],\n;g
59 # frame list, 4 angles e.g. powers/spikes.txt
60 s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\nframe=[0-9]+,3,([0-9,-]+)\n;[[\1], [\2], [\3], [\4]],\n;g
61 # frame list, 3 angles e.g. powers/quake.txt
62 s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\n;[[\1], [\2], [\3]],\n;g
63 # frame list, 2 angles e.g. powers/blast.txt
64 s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\n;[[\1], [\2]],\n;g
65 # frame list, front angle only
66 s;frame=[0-9]+,0,([0-9,-]+)\n;[[\1]],\n;g
69 s;("frames": []\n,0-9 [-]+),;\1\n],;g;
72 s;\n(duration)=([0-9]+)ms\n;\n"\1": \2,\n;g
73 s;\n(duration)=([0-9]+)s\n;\n"\1": \2000,\n;g
77 s;\n([^=\n]+)=([0-9-]+)\n;\n"\1": \2,\n;g
80 s;\n([^=\n]+)=([0-9,-]+)\n;\n"\1": [\2],\n;g
83 s;\n([^=\n]+)=([^\n]+)\n;\n"\1": "\2",\n;g
92 for base in . /usr/share/games/flare/mods/empyrean_campaign /usr/share/games/flare/mods/fantasycore /usr/share/games/flare/mods/default; do
93 [ -f "${base}/$_PATH" ] && FILE "${base}/$_PATH"