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4 years agoprocess INCLUDE directive when loading file master
Paul Hänsch [Mon, 17 Feb 2020 01:47:22 +0000 (02:47 +0100)]
process INCLUDE directive when loading file

4 years agoreturn 404 when game files cannot be found
Paul Hänsch [Mon, 17 Feb 2020 01:46:29 +0000 (02:46 +0100)]
return 404 when game files cannot be found

4 years agomake all paths relative
Paul Hänsch [Sun, 16 Feb 2020 22:52:29 +0000 (23:52 +0100)]
make all paths relative

4 years agorenamed Mob class to Sprite
Paul Hänsch [Sun, 16 Feb 2020 06:09:33 +0000 (07:09 +0100)]
renamed Mob class to Sprite

4 years agoenable onload events (allowing persistent map changes, etc.)
Paul Hänsch [Sat, 15 Feb 2020 23:44:04 +0000 (00:44 +0100)]
enable onload events (allowing persistent map changes, etc.)

4 years agosupport unsetting quest status
Paul Hänsch [Sat, 15 Feb 2020 08:46:53 +0000 (09:46 +0100)]
support unsetting quest status

4 years agoquest status support
Paul Hänsch [Sat, 15 Feb 2020 08:42:11 +0000 (09:42 +0100)]
quest status support

4 years agotrigger events by mouse
Paul Hänsch [Sat, 15 Feb 2020 01:16:49 +0000 (02:16 +0100)]
trigger events by mouse

4 years agoEnable map teleporters, process mapmod events, clip map drawing on canvas for much...
Paul Hänsch [Fri, 14 Feb 2020 23:36:50 +0000 (00:36 +0100)]
Enable map teleporters, process mapmod events, clip map drawing on canvas for much better performance

4 years agoprocess map change events (Milestone! Full Travel! Yeah!)
Paul Hänsch [Thu, 13 Feb 2020 13:12:53 +0000 (14:12 +0100)]
process map change events (Milestone! Full Travel! Yeah!)

4 years agonpc loading
Paul Hänsch [Thu, 13 Feb 2020 01:00:35 +0000 (02:00 +0100)]
npc loading

4 years agoslightly simplified map drawing
Paul Hänsch [Wed, 12 Feb 2020 19:50:13 +0000 (20:50 +0100)]
slightly simplified map drawing

4 years agoproper code commenting ;-)
Paul Hänsch [Wed, 12 Feb 2020 19:39:36 +0000 (20:39 +0100)]
proper code commenting ;-)

4 years agoallow player graphics to be null
Paul Hänsch [Wed, 12 Feb 2020 18:34:13 +0000 (19:34 +0100)]
allow player graphics to be null

4 years agosome code optimisation
Paul Hänsch [Tue, 11 Feb 2020 07:46:52 +0000 (08:46 +0100)]
some code optimisation

4 years agomovement functions
Paul Hänsch [Tue, 11 Feb 2020 03:08:08 +0000 (04:08 +0100)]
movement functions

4 years agocode shortening
Paul Hänsch [Mon, 10 Feb 2020 21:50:46 +0000 (22:50 +0100)]
code shortening

4 years agoasset load helpers, less public object data
Paul Hänsch [Mon, 10 Feb 2020 21:08:58 +0000 (22:08 +0100)]
asset load helpers, less public object data

4 years agobasic input control object
Paul Hänsch [Mon, 10 Feb 2020 04:07:44 +0000 (05:07 +0100)]
basic input control object

4 years agoimproved map drawing, draw mobs
Paul Hänsch [Mon, 10 Feb 2020 00:27:22 +0000 (01:27 +0100)]
improved map drawing, draw mobs

4 years agomap loading and drawing, adapt canvas size to window
Paul Hänsch [Sun, 9 Feb 2020 07:11:14 +0000 (08:11 +0100)]
map loading and drawing, adapt canvas size to window

4 years agomap drawing functions, improved file parsing
Paul Hänsch [Sat, 8 Feb 2020 05:36:28 +0000 (06:36 +0100)]
map drawing functions, improved file parsing

4 years agoshortcut functions for animation and dressing
Paul Hänsch [Sat, 8 Feb 2020 03:06:20 +0000 (04:06 +0100)]
shortcut functions for animation and dressing

4 years agoremove deprecate data parsers
Paul Hänsch [Sat, 8 Feb 2020 02:09:12 +0000 (03:09 +0100)]
remove deprecate data parsers

4 years agoload game data dynamically from files
Paul Hänsch [Sat, 8 Feb 2020 01:46:20 +0000 (02:46 +0100)]
load game data dynamically from files

4 years agoprevent 404 for favicon
Paul Hänsch [Sat, 8 Feb 2020 01:24:02 +0000 (02:24 +0100)]
prevent 404 for favicon

4 years agoload image data dynamically
Paul Hänsch [Fri, 7 Feb 2020 05:49:47 +0000 (06:49 +0100)]
load image data dynamically

4 years agoavoid some error messages
Paul Hänsch [Fri, 7 Feb 2020 05:05:33 +0000 (06:05 +0100)]
avoid some error messages

4 years agoobey stacking order when drawing hero layers
Paul Hänsch [Fri, 7 Feb 2020 05:05:16 +0000 (06:05 +0100)]
obey stacking order when drawing hero layers

4 years agoloading of player sprites from multiple assets
Paul Hänsch [Thu, 6 Feb 2020 17:11:25 +0000 (18:11 +0100)]
loading of player sprites from multiple assets

4 years agogenerate js gamedata file statically
Paul Hänsch [Thu, 6 Feb 2020 17:10:31 +0000 (18:10 +0100)]
generate js gamedata file statically

4 years agoignore cache file
Paul Hänsch [Thu, 6 Feb 2020 04:03:30 +0000 (05:03 +0100)]
ignore cache file

4 years agoremoved static index file
Paul Hänsch [Thu, 6 Feb 2020 04:00:54 +0000 (05:00 +0100)]
removed static index file

4 years agoinitial
Paul Hänsch [Thu, 6 Feb 2020 03:59:58 +0000 (04:59 +0100)]
initial

4 years agoMerge commit '68a6666004a13f6c61bcca2756d46e59e83143e3' as 'cgilite'
Paul Hänsch [Tue, 4 Feb 2020 17:33:55 +0000 (18:33 +0100)]
Merge commit '68a6666004a13f6c61bcca2756d46e59e83143e3' as 'cgilite'

4 years agoSquashed 'cgilite/' content from commit f0383ee
Paul Hänsch [Tue, 4 Feb 2020 17:33:55 +0000 (18:33 +0100)]
Squashed 'cgilite/' content from commit f0383ee

git-subtree-dir: cgilite
git-subtree-split: f0383eeb634ce1ae71bfb409a9bc25d84b6d79e9

4 years agoinitial
Paul Hänsch [Tue, 4 Feb 2020 17:33:44 +0000 (18:33 +0100)]
initial