From 6862d4dac8eb92cd8603d781e0f77d382a2f3b0f Mon Sep 17 00:00:00 2001 From: =?utf8?q?Paul=20H=C3=A4nsch?= Date: Mon, 10 Feb 2020 01:27:22 +0100 Subject: [PATCH] improved map drawing, draw mobs --- engine.js | 87 ++++++++++++++++++++++++++++++++----------------------- 1 file changed, 51 insertions(+), 36 deletions(-) diff --git a/engine.js b/engine.js index 9f8c25b..4a9eb2e 100644 --- a/engine.js +++ b/engine.js @@ -78,50 +78,54 @@ function Map(textdef) { gfx[this.tileset.img].setAttribute("src", this.tileset.img); } + var h = this.info.header.height, w = this.info.header.width; + var th = this.info.header.tileheight, tw = this.info.header.tilewidth; + var posx = canvas.canvas.width / 2, posy = canvas.canvas.height / 2 - h * th/2; + + canvas.fillStyle = "rgba("+this.info.header.background_color+")"; + this.tileAt = function(x, y) { - nx = y / this.info.header.tileheight + x / this.info.header.tilewidth |0; - ny = y / this.info.header.tileheight - x / this.info.header.tilewidth |0; - return ny * this.info.header.width + nx; + nx = (y + th / 2) / th + (x - w * tw / 2) / tw |0; + ny = (y + th / 2) / th - (x - w * tw / 2) / tw |0; + return ny * w + nx; } - this.draw = function(posx, posy, mobs) { - var x, y, i, layer; - var h = this.info.header.height; - var w = this.info.header.width; - var th = this.info.header.tileheight; - var tw = this.info.header.tilewidth; - - posx = canvas.canvas.width / 2 - posx + w * tw / 2; - posy = canvas.canvas.height / 2 - posy; + this.center = function(x, y) { + posx = canvas.canvas.width / 2 - x; + posy = canvas.canvas.height / 2 - y; + return this; + } - canvas.fillStyle = "rgba("+this.info.header.background_color+")"; + this.draw = function(mobs) { + var x, y, dx, dy, i; + var bg = this.info.layer.find(l => l.type == "background").data; + var ob = this.info.layer.find(l => l.type == "object").data; + var mm = []; + mobs.forEach(m => { + i = this.tileAt(m.position[0], m.position[1]); + mm[i] = mobs.filter(m => i == this.tileAt(m.position[0], m.position[1])); + }); canvas.fillRect(0,0, canvas.canvas.width, canvas.canvas.height); - [ this.info.layer[0].data, this.info.layer[1].data ].forEach(layer => { - for (y = 0; y < 2 * h - 1; y++ ) - if ( y < h ) for ( x = 0; x <= y; x++ ){ - i = (y - x) * w + x; - if (layer[i]) this.draw_tile( layer[i], - posx - (y / 2 - x) * tw, - posy + y / 2 * th); - } else for ( x = 0; x < 2 * h - y - 1; x++ ){ - i = (w - x - 2) * h + x + y + 1; - if (layer[i]) this.draw_tile( layer[i], - posx - (h - 1 - x - y / 2) * tw, - posy + y / 2 * th); - } - }) + for ( y = 0; y < h; y++ ) for ( x = 0; x < w; x++ ) { + i = y * h + x; + dx = posx + (w + x - y) * tw /2; + dy = posy + (x + y) * th / 2; + this.draw_tile(bg[i], dx, dy); + this.draw_tile(ob[i], dx, dy); + if (mm[i]) mm[i].forEach(m => m.draw(dx, dy)); + } } this.draw_tile = function(tile, x, y) { - t = this.tileset.tile[tile], x = x|0, y = y|0; + var t = this.tileset.tile[tile]; + var f = this.tileset.animation[tile]; - if (this.tileset.animation[tile]) { - f = this.tileset.animation[tile]; + if (t && f) { frame = ((performance.now() - this.frametime) / f[0][2] |0) % f.length; canvas.drawImage(gfx[this.tileset.img], f[frame][0], f[frame][1], t[2], t[3], x - t[4], y - t[5], t[2], t[3]); - } else { + } else if (t) { canvas.drawImage(gfx[this.tileset.img], t[0], t[1], t[2], t[3], x - t[4], y - t[5], t[2], t[3]); } @@ -150,7 +154,7 @@ function Mob(textdef) { return this; } - this.draw = function(){ + this.draw = function(x, y){ var f, a = this.info[this.animation]; var frame = ( performance.now() - this.frametime ) * a.frames / a.duration | 0; @@ -178,7 +182,7 @@ function Mob(textdef) { f = a.frame[frame][this.direction]; canvas.drawImage(gfx[this.info.image], f[0], f[1], f[2], f[3], - this.position[0] - f[4], this.position[1] - f[5], + x - f[4], y - f[5], f[2], f[3]); } @@ -231,8 +235,8 @@ function Hero(gender = "female", hair = "short"){ for (var limb in this.limbs) this.limbs[limb].animate(anim); return this; } - this.draw = function(){ - gamedata["/engine/hero_layers.txt"].layer[this.direction].forEach(limb => this.limbs[limb].draw()); + this.draw = function(x, y){ + gamedata["/engine/hero_layers.txt"].layer[this.direction].forEach(limb => this.limbs[limb].draw(x, y)); return this; } @@ -261,5 +265,16 @@ window.addEventListener("resize", function(){ player = new Hero().place(20 * 64 , 20 * 32).direct(5); map = new Map("/maps/arrival.txt"); -setInterval (function() { map.draw(player.position[0], player.position[1], [player]) }, 33.33 ); +setInterval (function() { map.center(player.position[0], player.position[1]).draw([player]);}, 33.33 ); +// window.addEventListener("click", function(e){ +// tile = map.tileAt(e.pageX + map.posx, e.pageY - map.posy ); +// console.log( "X: " + (e.pageX + map.posx) + ", Y:" + (e.pageY - map.posy) + +// ", Tile: " + tile + " ( " + (tile % map.info.header.width) + ", " + (tile / map.info.header.width |0) + " )" ); +// }); +// +// mark = [17,17]; +// window.addEventListener("mousemove", function(e){ +// tile = map.tileAt(e.pageX + map.posx, e.pageY - map.posy); +// mark = [(tile % map.info.header.width), (tile / map.info.header.width |0)]; +// }); -- 2.39.2