From: Paul Hänsch Date: Thu, 13 Feb 2020 13:12:53 +0000 (+0100) Subject: process map change events (Milestone! Full Travel! Yeah!) X-Git-Url: https://git.plutz.net/?a=commitdiff_plain;h=f01d5a0d558f4d6037f5a6d3770d12571cc60fa9;p=flarejs process map change events (Milestone! Full Travel! Yeah!) --- diff --git a/engine.js b/engine.js index 281debb..cca0717 100644 --- a/engine.js +++ b/engine.js @@ -12,6 +12,7 @@ var gfx = { return this[def]; } }; +var map; function Textfile(txtfile) { // fetch and parse gamedata file into structured object @@ -85,6 +86,11 @@ function Textfile(txtfile) { case /^duration=[0-9]+s$/.test(line): ref["duration"] = line.split(/=|s$/)[1] * 1000; break; + // numeric array types + case /^(location|hero_pos|render_size|render_offset)=[0-9,-]+$/.test(line): + key = line.split(/[=]/)[0]; value = line.split(/[=]/)[1].split(/,/); + ref[key] = value.map(m => m * 1); + break; // general numeric value (key=#) case /^[^#].*=[0-9]+$/.test(line): key = line.split(/[=]/)[0]; value = line.split(/=/).slice(1) * 1; @@ -125,14 +131,23 @@ function Map(textdef) { } const npcs = []; - for (let def of this.info.npc) { - let npc = new Npc(def.filename) - let loc = def.location.split(',')[1] * 1 * w + def.location.split(',')[0] * 1; - npc.place(dx[loc], dy[loc]); - npcs[loc] = npc; + if (this.info.npc) for (let def of this.info.npc) { + let loc = def.location[1] * w + def.location[0]; + npcs[loc] = new Npc(def.filename) + npcs[loc].place(dx[loc], dy[loc]); this.info.layer.find(l => l.type == "collision").data[loc] = 1; } + this.events = []; + for (let ev of this.info.event) { + for (let x = ev.location[0]; x < ev.location[0] + ev.location[2]; x++) + for (let y = ev.location[1]; y < ev.location[1] + ev.location[3]; y++) { + let loc = y * w + x; + if (!this.events[loc]) this.events[loc] = []; + this.events[loc].push(ev); + } + } + // tile index for pixel position on map this.tileAt = function(x, y) { var r = (y + th / 2) / th; var c = (x - w * tw /2) / tw; @@ -141,9 +156,9 @@ function Map(textdef) { } // vice versa the pixel coordinates of a given map tile - this.positionOf = tile => [dx[tile], dy[tile]]; - this.xOf = tile => dx[tile]; - this.yOf = tile => dy[tile]; + this.positionOf = (tl, ty = -1) => (~ty) ? [dx[ty * w + tl], dy[ty * w + tl]] : [ dx[tl], dy[tl] ]; + this.xOf = (tl, ty = -1) => (~ty) ? dx[ty * w + tl] : dx[tl]; + this.yOf = (tl, ty = -1) => (~ty) ? dy[ty * w + tl] : dy[tl]; // center map to pixel position (by setting drawing offsets) this.center = function(x, y) { @@ -213,8 +228,7 @@ function Mob(textdef) { // assume, that we can just loop horizontally over the image if (!info[animation].frame){ info[animation].frame = []; - let rs = info.render_size.split(/,/); rs = [ rs[0] * 1, rs[1] * 1 ]; - let ro = info.render_offset.split(/,/); ro = [ ro[0] * 1, ro[1] * 1 ]; + let rs = info.render_size, ro = info.render_offset; for (let i = 0; i < info[animation].frames; i++ ) info[animation].frame[i] = [[ i * rs[0], 0, rs[0], rs[1], ro[0], ro[1]]]; @@ -366,7 +380,7 @@ function Hero(gender = "female", hair = "short"){ this.swing = () => this.animate("swing" ); } -function Controls(hero, map){ +function Controls(hero){ // processes keyboard / touch / mouse // causes according player actions // single player only, conrol will be assigned to server in multi player @@ -377,7 +391,6 @@ function Controls(hero, map){ right: 68, altright: 39, } var keys = []; - var col = map.info.layer.find(l => l.type == "collision").data; window.addEventListener("keydown", e => keys[e.keyCode] = true ); window.addEventListener("keyup" , e => keys[e.keyCode] = false); @@ -393,6 +406,7 @@ function Controls(hero, map){ var dx = x * sx, hx = hero.position[0]; var dy = y * sy, hy = hero.position[1]; var f = 2.1; + const col = map.info.layer.find(l => l.type == "collision").data; if (col[map.tileAt(hx + dx, hy + dy)] == 0 ) hero.place(hx + dx, hy + dy); @@ -407,6 +421,20 @@ function Controls(hero, map){ else player.stance(); map.center(hero.position[0], hero.position[1]); + events(hero.position[0], hero.position[1]); + } + + function events(x, y) { + const i = map.tileAt(x,y); var ev; + if (map.events[i]) { + // intermap + if ( ev = map.events[i].find(e => (e.activate == "on_trigger" && e.intermap)) ){ + ev = ev.intermap.split(/[,]/); + map = new Map(ev[0]); + hero.place( map.xOf(ev[1] * 1, ev[2] * 1), map.yOf(ev[1] * 1, ev[2] * 1) ); + map.center( map.xOf(ev[1] * 1, ev[2] * 1), map.yOf(ev[1] * 1, ev[2] * 1) ); + } + } } // process input and decide on according action @@ -445,11 +473,11 @@ window.addEventListener("resize", function(){ // player = new Mob("animations/enemies/zombie.txt"); player.stats = { speed: 3 }; player = new Hero(); map = new Map("/maps/arrival.txt"); -player.place(map.xOf(map.info.header.hero_pos.split(',')[1] * 1 * map.info.header.width + map.info.header.hero_pos.split(',')[0] * 1), - map.yOf(map.info.header.hero_pos.split(',')[1] * 1 * map.info.header.width + map.info.header.hero_pos.split(',')[0] * 1)); +player.place(map.xOf(map.info.header.hero_pos[0], map.info.header.hero_pos[1]), + map.yOf(map.info.header.hero_pos[0], map.info.header.hero_pos[1])); player.direct(6).stance(); map.center(player.position[0], player.position[1]); -c = new Controls(player, map); +c = new Controls(player); setInterval (() => map.draw([player]), 33.33 );