+++ /dev/null
-#!/bin/sh
-
-printf 'gamedata = {\n'
-for base in mods/fantasycore mods/empyrean_campaign; do
- find $base/animations $base/engine -name '*.txt' |while read -r file; do
- file="${file#"${base}"}"
- printf '"%s": {\n' "$file"
- sed -E '
- # read entire file into buffer
- :X N; $!bX; s;$;\n;; s;^;\n;; s;\r\n;\n;g;
-
- # Comment and empty lines
- :Y s;\n#[^\n]*\n;\n;g; tY;
-
- # INCLUDE, APPEND
- s;\nAPPEND\n;\n;g;
- s;\nINCLUDE ([^\n]+)\n;\n"INCLUDE": "\1"\n;g;
-
- # section heading, eg. [stance]
- s;\n\[([^\n]+)\]\n(([^]\n[]+\n)+);"\1": {\n\2 },\n;g;
-
- # frame list start
- s;\nframes=[0-9]+\n;\n;g;
- s;(\nframe=[^\n]+)+;\n"frames": [&;g;
-
- # frame list, 8 angles isometric
- s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\nframe=[0-9]+,3,([0-9,-]+)\nframe=[0-9]+,4,([0-9,-]+)\nframe=[0-9]+,5,([0-9,-]+)\nframe=[0-9]+,6,([0-9,-]+)\nframe=[0-9]+,7,([0-9,-]+)\n;[[\1], [\2], [\3], [\4], [\5], [\6], [\7], [\8]],\n;g
- # frame list, workaround for bug in avatar/female/dagger.txt
- s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,3,([0-9,-]+)\nframe=[0-9]+,4,([0-9,-]+)\nframe=[0-9]+,5,([0-9,-]+)\nframe=[0-9]+,6,([0-9,-]+)\nframe=[0-9]+,7,([0-9,-]+)\n;[[\1], [\2], [0,0,0,0,0,0], [\3], [\4], [\5], [\6], [\7]],\n;g
- # frame list, workaround for bug in avatar/male/greatsword.txt
- s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\nframe=[0-9]+,3,([0-9,-]+)\nframe=[0-9]+,4,([0-9,-]+)\nframe=[0-9]+,5,([0-9,-]+)\nframe=[0-9]+,7,([0-9,-]+)\n;[[\1], [\2], [\3], [\4], [\5], [\6], [0,0,0,0,0,0], [\7]],\n;g
- # frame list, workaround for bug in avatar/male/slingshot.txt
- s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\nframe=[0-9]+,4,([0-9,-]+)\nframe=[0-9]+,5,([0-9,-]+)\nframe=[0-9]+,6,([0-9,-]+)\nframe=[0-9]+,7,([0-9,-]+)\n;[[\1], [\2], [\3], [0,0,0,0,0,0], [\4], [\5], [\6], [\7]],\n;g
- # frame list, 6 angles e.g. powers/freeze.txt
- s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\nframe=[0-9]+,3,([0-9,-]+)\nframe=[0-9]+,4,([0-9,-]+)\nframe=[0-9]+,5,([0-9,-]+)\n;[[\1], [\2], [\3], [\4], [\5], [\6]],\n;g
- # frame list, 4 angles e.g. powers/spikes.txt
- s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\nframe=[0-9]+,3,([0-9,-]+)\n;[[\1], [\2], [\3], [\4]],\n;g
- # frame list, 3 angles e.g. powers/quake.txt
- s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\n;[[\1], [\2], [\3]],\n;g
- # frame list, 2 angles e.g. powers/blast.txt
- s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\n;[[\1], [\2]],\n;g
- # frame list, front angle only
- s;frame=[0-9]+,0,([0-9,-]+)\n;[[\1]],\n;g
-
- # frame list end
- s;("frames": []\n,0-9 [-]+),;\1\n],;g;
-
- # layer group (in engine/hero_layers.txt)
- s;\nlayer=[0-9],([^\n]+)\n;\nlayers: [\1]\n;;
- :layer_1
- s;(\nlayers: [^\n]+)\nlayer=[0-9]+,([^\n]+)\n;\1,[\2]\n;;
- tlayer_1;
- :layer_2
- s;(\nlayers: [^\n"]*)([],[])([^\n]*\n);\1"\2"\3;;
- tlayer_2;
- :layer_3
- s;(\nlayers: [^\n]+)""([^\n]+\n);\1\2;;
- tlayer_3
- s;\nlayers: "([^\n]+)"\n;\nlayers: [\1],\n;;
-
- # animation duration
- s;\n(duration)=([0-9]+)ms\n;\n"\1": \2,\n;g
- s;\n(duration)=([0-9]+)s\n;\n"\1": \2000,\n;g
-
- :general
- # general scalar
- s;\n([^=\n]+)=([0-9-]+)\n;\n"\1": \2,\n;g
-
- # general array
- s;\n([^=\n]+)=([0-9,-]+)\n;\n"\1": [\2],\n;g
-
- # general text
- s;\n([^=\n]+)=([^\n]+)\n;\n"\1": "\2",\n;g
- tgeneral;
- ' "${base}${file}"
- printf '},\n'
- done
-done
-printf '}\n'