+<!DOCTYPE XHTML>
+<html><head>
+ <title>Tilerender</title>
+ <meta charset="utf8">
+</head><body onload="script()" style="width: 100%; max-height: 600px; overflow: hidden; padding: 0 auto;" >
+ <canvas id="view" width="1280" height="600" style="padding: 0 auto; max-height: 600px;">
+ Canvas not supported<br/>
+ <img id="maptiles" src="tileset.png" width="64" style="overflow: hidden;" />
+ <tiles>
+ <tile position="0" name="air" fluid="1"></tile>
+ <tile position="1" name="cursor" animated=".125"></tile>
+ <tile position="2" name="grass" animated=".0625"></tile>
+ <tile position="3" name="parquet" elevation=".125"></tile>
+ <tile position="4" name="sand"></tile>
+ <tile position="5" name="dirt" blocking="1"></tile>
+ <tile position="6" name="brick" blocking="1"></tile>
+ <tile position="7" name="water" animated="1" fluid=".5"></tile>
+ </tiles>
+ <img id="character" src="character.png" speed="4"/>
+ <div id="map" columns="32" rows="32">
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 6, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 6, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 6, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+ 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5,
+ 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
+
+ 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
+ 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
+ 2, 2, 2, 7, 7, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 7, 7, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 7, 7, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 7, 7, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 6, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 7, 7, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 4, 4, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 7, 7, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 4, 4, 4, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 7, 7, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 4, 4, 4, 4, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 7, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 4, 4, 4, 4, 4, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 7, 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 4, 4, 4, 4, 4, 4, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 4, 4, 4, 4, 4, 4, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 7, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 4, 4, 4, 4, 4, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 7, 2, 2, 2, 2, 2, 2, 2, 6, 3, 4, 4, 4, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 4, 4, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 4, 4, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 6, 4, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 6, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 6, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ </div>
+ </canvas>
+</body><script>
+var gravity = 9.81, fps = 30;
+view = document.getElementById("view");
+canvas = document.getElementById("view").getContext("2d");
+
+map = {
+ rows: document.getElementById("map").getAttribute("rows") * 1 || 1,
+ cols: document.getElementById("map").getAttribute("columns") * 1 || 1,
+ data: document.getElementById("map").textContent.split(',') || [],
+ tiles: document.getElementById("maptiles"),
+
+ default_props: {animated: false, elevation: 0, blocking: false, fluid: false},
+ tileprops: [],
+ tw: 32, th: 16, sw: 16, sh: 8,
+ offset_x: 0, offset_y: 0,
+
+ init: function(){
+ this.tw = this.tiles.getAttribute("width") * 1 || 32;
+ this.th = this.tiles.getAttribute("height") * 1 || this.tw / 2;
+ this.sw = this.tw / 2;
+ this.sh = this.th / 2;
+
+ this.gravity = gravity / fps / Math.sqrt(this.sw * this.sw + this.sh * this.sh) * this.sh;
+
+ var prop, i;
+
+ for (i in this.data) this.data[i] = this.data[i] * 1 || 0; // make numeric
+
+ for (prop of document.querySelectorAll("tiles > tile")) {
+ i = prop.getAttribute("position") * 1;
+ if (i || i == 0) this.tileprops[i] = {
+ animated: prop.getAttribute("animated") || this.default_props.animated,
+ elevation: prop.getAttribute("elevation") * 1 || this.default_props.elevation,
+ blocking: prop.getAttribute("blocking") || this.default_props.blocking,
+ fluid: prop.getAttribute("fluid") || this.default_props.fluid
+ }
+ if (!this.tileprops[0]) this.tileprops[0] = { animated: false, elevation: 0, blocking: false, fluid: 1 }
+ }
+ },
+
+ props_of: function(n) { return this.tileprops[this.data[n]] || this.tileprops[0]; },
+
+ tile_at: function(x, y, z) {
+ nx = (y - 48) / 32 + (x) / 64 |0;
+ ny = (y - 48) / 32 - (x) / 64 |0;
+
+ return ny * this.cols + nx + (z|0) * this.rows * this.cols;
+ },
+
+ /*
+ tile_at: function(x, y, z) {
+ var my = (y / this.sh |0);
+ var mx = (x / this.sw |0);
+
+ switch(((my % 2) << 1) + mx % 2) {
+ case 0: my += o = (y % this.sh * 2 > this.sw - x % this.sw); break;
+ case 1: my += o = (y % this.sh * 2 > x % this.sw); mx -= o; break;
+ case 2: my += o = (y % this.sh * 2 > x % this.sw); break;
+ case 3: my += o = (y % this.sh * 2 > this.sw - x % this.sw); mx += o - 1; break;
+ }
+ mx -= x / this.tw |0;
+
+ return this.cols * my + mx + (z |0) * this.rows * this.cols;
+ },
+ */
+
+ draw: function(){
+ var px = player.n % this.cols;
+ var x, y, z = 0, n, tile, props;
+
+ for ( y = 0; y < this.cols * 2; ++y) {
+ xw = (y < this.cols) ? y : this.cols * 2 - y;
+ for (z = 0; z < this.data.length / (this.rows * this.cols); ++z)
+ for ( x = 0; x < xw; ++x) {
+ n = (y <= this.cols) ? x + (y - x) * map.cols : (this.rows - x) * this.cols + (y - this.cols) + x;
+ n = n - this.cols + z * this.cols * this.rows;
+ tile = ( n == ptr ) ? 1 : this.data[n];
+ props = this.tileprops[tile] || this.default_props;
+
+ canvas.drawImage( this.tiles,
+ this.tw * tile, 2 * this.th * ((props.animated * frame |0) % 8),
+ this.tw, 2 * this.th,
+ - xw * this.sw + x * this.tw - this.offset_x,
+ y * this.sh - this.offset_y - z * this.th,
+ this.tw, 2 * this.th
+ );
+ if (player.n == n) player.draw();
+ }
+ }
+ }
+/*
+ draw: function(){ // map.draw
+ var py = player.n / this.cols % this.rows |0;
+ var px = player.n % this.cols;
+ var x, y, z, n, tile, props;
+
+ for (y = 0; y < this.rows; ++y) {
+ for (z = 0; z < this.data.length / (this.rows * this.cols); ++z)
+ for (x = 0; x < this.cols; ++x) {
+ n = x + y * map.cols + z * map.rows * map.cols;
+ tile = ( n == ptr ) ? 1 : this.data[n];
+ props = this.tileprops[tile] || this.default_props;
+
+ canvas.globalAlpha = ( y > py &&
+ (z > player.z + 1 || z == (player.z |0) && props.blocking) &&
+ y < py + 6 &&
+ x > px - 2 &&
+ x < px + 2 &&
+ !props.fluid
+ ) ? .25 : 1;
+
+ canvas.drawImage( this.tiles,
+ this.tw * tile, 2 * this.th * ((props.animated * frame |0) % 8),
+ this.tw, 2 * this.th,
+ x * this.tw + y % 2 * this.sw - this.sw - this.offset_x,
+ y * this.sh - z * this.th - 3 * this.sh - this.offset_y,
+ this.tw, 2 * this.th
+ );
+ }
+ }
+ player.draw();
+ } // end map.draw
+*/
+} // end map
+
+player = {
+ frame: 0, d: 's',
+ x: 0, y: 17, z: 4,
+ sprite: document.getElementById("character"),
+
+ init: function(){
+ this.w = this.sprite.getAttribute("width") * 1 || map.tw || 32;
+ this.h = this.sprite.getAttribute("height") * 1 || map.sh * 6 || this.w * 1.5;
+ this.o = this.sprite.getAttribute("offset") * 1 || map.sh || this.w / 4;
+ this.ospeed = this.speed = this.sprite.getAttribute("speed") * 1|| this.w / 16;
+ this.n = map.tile_at(this.x, this.y, this.z);
+ map.offset_x = this.x - view.clientWidth / 2 |0;
+ map.offset_y = this.y - view.clientHeight / 2 |0;
+ },
+
+ move: function(){ // player.move
+ var dx = 0, dy = 0;
+
+ switch(this.d){
+ case 'n': dy = -this.speed; break;
+ case 's': dy = this.speed; break;
+ case 'w': dx = -this.speed; break;
+ case 'e': dx = this.speed; break;
+ case 'nw': dy = -.45 * this.speed; dx = -.9 * this.speed; break;
+ case 'ne': dy = -.45 * this.speed; dx = .9 * this.speed; break;
+ case 'sw': dy = .45 * this.speed; dx = -.9 * this.speed; break;
+ case 'se': dy = .45 * this.speed; dx = .9 * this.speed; break;
+ }
+
+ if (player.frame % 6 > 2) { dx *= 1.375; dy *= 1.375; }
+ else { dx *= .625; dy *= .625; }
+
+ var n = map.tile_at(this.x + dx, this.y + dy, this.z);
+ var prop = map.props_of(n), head = map.props_of(n + map.rows * map.cols);
+
+ if (prop.fluid) { dx *= prop.fluid; dy *= prop.fluid; }
+ else if (head.fluid) { dx *= head.fluid; dy *= head.fluid; }
+
+ if (!prop.blocking && head.fluid) {
+ this.x += dx; this.y += dy; this.n = n;
+ }
+
+ this.frame += this.frame < 255 ? 1 : -127;
+
+ map.offset_x = this.x - view.clientWidth / 2 |0;
+ map.offset_y = this.y - view.clientHeight / 2 |0;
+ }, // end player.move
+
+ zspeed: 0,
+ fall: function(){
+ var props = map.props_of(this.n);
+ var bottom = map.props_of(this.n - map.rows * map.cols);
+ var zbase = (this.n / (map.rows * map.cols) |0) + props.elevation;
+
+ this.z += this.zspeed -= map.gravity;
+
+ if (this.z > zbase) {
+ this.speed = this.ospeed * 2;
+ } else if (props.fluid && !bottom.blocking) {
+ this.n -= map.rows * map.cols;
+ } else {
+ this.speed = this.ospeed;
+ this.zspeed = 0;
+ this.z = zbase;
+ }
+
+ }, // end player.fall
+
+
+ draw: function(){ // player.draw
+ var face = 0, state = 0;
+
+ switch (this.d){
+ case 's': face = 0; break;
+ case 'sw': face = 1; break;
+ case 'w': face = 2; break;
+ case 'nw': face = 3; break;
+ case 'n': face = 4; break;
+ case 'ne': face = 5; break;
+ case 'e': face = 6; break;
+ case 'se': face = 7; break;
+ }
+
+ state =
+ (this.frame > 11) ? frame / 16 % 2 |0 :
+ (this.frame < 12) ? this.frame / 3 + 2 |0 :
+ 0;
+
+ canvas.drawImage( this.sprite, this.w * face, this.h * state,
+ this.w, this.h,
+ this.x - this.w / 2 - map.offset_x,
+ this.y - this.h + this.o - map.offset_y - this.z * map.th,
+ this.w, this.h );
+
+ } // end player.draw
+};
+
+frame = 0;
+move = true;
+keys = [];
+ptr = 0;
+
+function get_input(){
+ d = '';
+ if ( keys[87] || keys[38] ) d = 'n';
+ if ( keys[83] || keys[40] ) d = 's';
+ if ( keys[65] || keys[37] ) d += 'w';
+ if ( keys[68] || keys[39] ) d += 'e';
+
+ if ( d == '' ) player.frame = 12
+ else {
+ player.d = d;
+ if ( player.frame > 11 ) player.frame = 0;
+ player.move();
+ }
+
+ // jump
+ if (keys[32] && player.zspeed == 0) {player.zspeed += .75; player.z +=.0001;}
+}
+
+function script(){
+ map.init();
+ player.init();
+
+ setInterval(function(){
+ get_input();
+ player.fall();
+ map.draw();
+ frame += frame < 255 ? 1 : -255;
+ }, 1000 / fps);
+
+ window.addEventListener('keydown', function(x){ keys[x.keyCode] = true; }, false );
+ window.addEventListener('keyup', function(x){ keys[x.keyCode] = false;}, false );
+
+ window.addEventListener('mousemove', function(e){
+ px = view.width * (e.clientX - view.offsetLeft) / view.clientWidth |0;
+ py = view.height * (e.clientY - view.offsetTop) / view.clientHeight |0;
+
+ ptr = map.tile_at(px + map.offset_x, py + map.offset_y, 0);
+ })
+}
+</script></html>