- window.addEventListener( 'mouseup', function() { drawstop() } )
- canvas.addEventListener( 'mousedown', function(e) { drawstart(e.clientX, e.clientY) } )
- canvas.addEventListener( 'mousemove', function(e) { circle(e.clientX, e.clientY) } )
+ window.addEventListener( 'mouseup', function() { drawstop() } )
+ canvas.addEventListener( 'mousedown', function(e) { drawstart(e.clientX, e.clientY) } )
+ canvas.addEventListener( 'mousemove', function(e) { draw(e.clientX, e.clientY) } )