}
function Player(gender = "female", hair = "short"){
- // this.head = new Mob("/animations/avatar/"+gender+"/head_short.txt")
- // this.chest = new Mob("/animations/avatar/"+gender+"/default_chest.txt")
- // this.hands = new Mob("/animations/avatar/"+gender+"/default_hands.txt")
- // this.legs = new Mob("/animations/avatar/"+gender+"/default_legs.txt")
- // this.feet = new Mob("/animations/avatar/"+gender+"/default_feet.txt")
- this.limbs = [
- (gender == "female")?new Mob("/animations/avatar/female/head_long.txt"):new Mob("/animations/avatar/male/head_"+hair+".txt"),
- new Mob("/animations/avatar/"+gender+"/default_chest.txt"),
- new Mob("/animations/avatar/"+gender+"/default_hands.txt"),
- new Mob("/animations/avatar/"+gender+"/default_legs.txt"),
- new Mob("/animations/avatar/"+gender+"/default_feet.txt")
- ]
+ this.x=0; this.y=0; this.direction=0;
+ this.limbs = {
+ head : (gender == "female")?new Mob("/animations/avatar/female/head_long.txt"):new Mob("/animations/avatar/male/head_"+hair+".txt"),
+ chest: new Mob("/animations/avatar/"+gender+"/default_chest.txt"),
+ hands: new Mob("/animations/avatar/"+gender+"/default_hands.txt"),
+ legs : new Mob("/animations/avatar/"+gender+"/default_legs.txt"),
+ feet : new Mob("/animations/avatar/"+gender+"/default_feet.txt"),
+ main : new Mob("/animations/avatar/"+gender+"/club.txt"),
+ off : new Mob("/animations/avatar/"+gender+"/shield.txt")
+ }
- this.place = function(x,y){ this.limbs.forEach(limb => limb.place(x,y)); return this; }
- this.direct = function(x,y){ this.limbs.forEach(limb => limb.direct(x,y)); return this; }
- this.animate = function(x,y){ this.limbs.forEach(limb => limb.animate(x,y)); return this; }
- this.draw = function(x,y){ this.limbs.forEach(limb => limb.draw(x,y)); return this; }
+ this.place = function(x,y) {
+ this.x = x; this.y = y;
+ for (var limb in this.limbs) this.limbs[limb].place(x,y);
+ return this;
+ }
+ this.direct = function(d) {
+ this.direction = d;
+ for (var limb in this.limbs) this.limbs[limb].direct(d);
+ return this;
+ }
+ this.animate = function(anim){
+ for (var limb in this.limbs) this.limbs[limb].animate(anim);
+ return this;
+ }
+ this.draw = function(){
+ gamedata["/engine/hero_layers.txt"].layers[this.direction].forEach(limb => this.limbs[limb].draw());
+ return this;
+ }
}
canvas = document.getElementById("view").getContext("2d");