+var gamedata = {};
+var gfx = {};
+
+function Textfile(txtfile) {
+ var lines, fetch = new XMLHttpRequest();
+ fetch.open("GET", txtfile, false);
+ fetch.send();
+
+ var line, key, value, ref = this, section;
+ for (line of fetch.responseText.split('\n')) switch(true) {
+ case /^\[.*\]$/.test(line):
+ section = line.split(/[\]\[]/)[1]; ref = {};
+ if (!this[section]) this[section] = ref;
+ else if (!Array.isArray(this[section])) this[section] = [this[section],ref];
+ else if ( Array.isArray(this[section])) this[section].push(ref);
+ break;
+ case /^frame=[0-9]+,[0-7](,[0-9-]+){6}$/.test(line):
+ key = line.split(/[=,]/).slice(1,3); value = line.split(/,/).slice(-6);
+ if (!ref.frame) ref.frame = [];
+ if (!ref.frame[key[0]]) ref.frame[key[0]] = [];
+ ref.frame[key[0]][key[1]] = value.map(x => parseInt(x));
+ break;
+ case /^layer=[0-9]+,/.test(line):
+ key = line.split(/[=,]/)[1]; value = line.split(/,/).slice(1);
+ if (!ref.layer) ref.layer = []; ref.layer[key] = value;
+ break;
+ case /^data=$/.test(line):
+ ref.data = [];
+ break;
+ case /^[0-9,]+,$/.test(line):
+ value = line.split(/,/).slice(0,-1);
+ ref.data = ref.data.concat(value);
+ break;
+ case /^[0-9,]+$/.test(line):
+ value = line.split(/,/);
+ ref.data = ref.data.concat(value);
+ ref.data = ref.data.map(x => parseInt(x));
+ break;
+ case /^tile=[0-9]+,/.test(line):
+ key = line.split(/[=,]/)[1]; value = line.split(/,/).slice(1);
+ if (!ref.tile) ref.tile = []; ref.tile[key] = value.map(x => parseInt(x));
+ break;
+ case /^animation=[0-9]+;.*;$/.test(line):
+ key = line.split(/[=;]/)[1]; value = line.split(/;/).slice(1,-1);
+ value = value.map(x => x.split(/,/));
+ value.forEach(x => x[2] = parseInt(x[2]));
+ if (!ref.animation) ref.animation = []; ref.animation[key] = value;
+ break;
+ case /^duration=[0-9]+ms$/.test(line):
+ ref["duration"] = line.split(/=|ms$/)[1];
+ break;
+ case /^duration=[0-9]+s$/.test(line):
+ ref["duration"] = line.split(/=|s$/)[1] * 1000;
+ break;
+ case /^[^#].*=[0-9]+$/.test(line):
+ key = line.split(/[=]/)[0]; value = line.split(/=/).slice(1) * 1;
+ if (!ref[key]) ref[key] = value;
+ else if (!Array.isArray(ref[key])) ref[key] = [ref[key],value];
+ else if ( Array.isArray(ref[key])) ref[key].push(value);
+ break;
+ case /^[^#].*=.+$/.test(line):
+ key = line.split(/[=]/)[0]; value = line.split(/=/).slice(1).join("=");
+ if (!ref[key]) ref[key] = value;
+ else if (!Array.isArray(ref[key])) ref[key] = [ref[key],value];
+ else if ( Array.isArray(ref[key])) ref[key].push(value);
+ break;
+ }
+}
+
+function Map(textdef) {
+ this.frametime = performance.now();
+ if (gamedata[textdef]) this.info = gamedata[textdef];
+ else gamedata[textdef] = this.info = new Textfile(textdef);
+ if (gamedata[this.info.header.tileset]) this.tileset = gamedata[this.info.header.tileset];
+ else gamedata[this.info.header.tileset] = this.tileset = new Textfile(this.info.header.tileset);
+ if (! gfx[this.tileset.img]) {
+ gfx[this.tileset.img] = document.createElement("img");
+ gfx[this.tileset.img].setAttribute("src", this.tileset.img);
+ }
+
+ var h = this.info.header.height, w = this.info.header.width;
+ var th = this.info.header.tileheight, tw = this.info.header.tilewidth;
+ var posx = canvas.canvas.width / 2, posy = canvas.canvas.height / 2 - h * th/2;
+
+ canvas.fillStyle = "rgba("+this.info.header.background_color+")";
+
+ this.tileAt = function(x, y) {
+ nx = (y + th / 2) / th + (x - w * tw / 2) / tw |0;
+ ny = (y + th / 2) / th - (x - w * tw / 2) / tw |0;
+ return ny * w + nx;
+ }
+
+ this.center = function(x, y) {
+ posx = canvas.canvas.width / 2 - x;
+ posy = canvas.canvas.height / 2 - y;
+ return this;
+ }
+
+ this.draw = function(mobs) {
+ var x, y, dx, dy, i;
+ var bg = this.info.layer.find(l => l.type == "background").data;
+ var ob = this.info.layer.find(l => l.type == "object").data;
+ var mm = [];
+ mobs.forEach(m => {
+ i = this.tileAt(m.position[0], m.position[1]);
+ mm[i] = mobs.filter(m => i == this.tileAt(m.position[0], m.position[1]));
+ });
+ canvas.fillRect(0,0, canvas.canvas.width, canvas.canvas.height);
+
+ for ( y = 0; y < h; y++ ) for ( x = 0; x < w; x++ ) {
+ i = y * h + x;
+ dx = posx + (w + x - y) * tw /2;
+ dy = posy + (x + y) * th / 2;
+ this.draw_tile(bg[i], dx, dy);
+ this.draw_tile(ob[i], dx, dy);
+ if (mm[i]) mm[i].forEach(m => m.draw(dx, dy));
+ }
+ }
+
+ this.draw_tile = function(tile, x, y) {
+ var t = this.tileset.tile[tile];
+ var f = this.tileset.animation[tile];
+
+ if (t && f) {
+ frame = ((performance.now() - this.frametime) / f[0][2] |0) % f.length;
+ canvas.drawImage(gfx[this.tileset.img], f[frame][0], f[frame][1], t[2], t[3],
+ x - t[4], y - t[5], t[2], t[3]);
+ } else if (t) {
+ canvas.drawImage(gfx[this.tileset.img], t[0], t[1], t[2], t[3],
+ x - t[4], y - t[5], t[2], t[3]);
+ }
+ }
+}
+
function Mob(textdef) {
+ if (! gamedata[textdef]) gamedata[textdef] = new Textfile(textdef);
+ this.info = gamedata[textdef];
this.direction = 0;
this.position = [0, 0];
- this.info = gamedata[textdef];
this.animation = "stance";
this.previous_animation = "";
this.frametime = performance.now();
- this.image = document.querySelector("img[src='"+ this.info.image +"']");
+ if (! gfx[this.info.image]) {
+ gfx[this.info.image] = document.createElement("img");
+ gfx[this.info.image].setAttribute("src", this.info.image);
+ }
this.place = function(x, y) { this.position = [x, y]; return this; }
this.direct = function(d) { this.direction = d % 8; return this; }
return this;
}
- this.draw = function(){
+ this.draw = function(x, y){
var f, a = this.info[this.animation];
- var frame = ( performance.now() - this.frametime ) * a.frames.length / a.duration | 0;
+ var frame = ( performance.now() - this.frametime ) * a.frames / a.duration | 0;
switch(a.type){
case "looped":
- frame = frame % a.frames.length;
+ frame = frame % a.frames;
break;
case "play_once":
- if ( frame >= a.frames.length ){
+ if ( frame >= a.frames ){
this.animation = this.previous_animation;
this.previous_animation = "";
this.frametime = performance.now();
}
break;
case "back_forth":
- frame = frame % (a.frames.length * 2 - 2);
- if ( frame >= a.frames.length ){
- frame = a.frames.length - frame % a.frames.length - 1;
+ frame = frame % (a.frames * 2 - 2);
+ if ( frame >= a.frames ){
+ frame = a.frames - frame % a.frames - 1;
}
break;
default: break;
}
- f = a.frames[frame][this.direction];
+ f = a.frame[frame][this.direction];
- canvas.drawImage(this.image, f[0], f[1], f[2], f[3],
- this.position[0] - f[4], this.position[1] - f[5],
+ canvas.drawImage(gfx[this.info.image], f[0], f[1], f[2], f[3],
+ x - f[4], y - f[5],
f[2], f[3]);
-
- // var fetch = new XMLHttpRequest();
- // fetch.open("GET", textdef, false); fetch.send();
- // this.description = fetch.responseText.split('\n');
}
+
+ this.block = function() { this.animate("block" ); return this; };
+ this.cast = function() { this.animate("cast" ); return this; };
+ this.die = function() { this.animate("die" ); return this; };
+ this.hit = function() { this.animate("hit" ); return this; };
+ this.run = function() { this.animate("run" ); return this; };
+ this.shoot = function() { this.animate("shoot" ); return this; };
+ this.stance = function() { this.animate("stance"); return this; };
+ this.swing = function() { this.animate("swing" ); return this; };
}
-function Player(gender = "female", hair = "short"){
- this.x=0; this.y=0; this.direction=0;
+function Hero(gender = "female", hair = "short"){
+ this.position = [0,0]; this.direction = 0;
+ this.hair = (gender == "female")?"long":hair;
+ this.animation = "stance";
+
+ if (! gamedata["/engine/hero_layers.txt"])
+ gamedata["/engine/hero_layers.txt"] = new Textfile("/engine/hero_layers.txt");
this.limbs = {
- head : (gender == "female")?new Mob("/animations/avatar/female/head_long.txt"):new Mob("/animations/avatar/male/head_"+hair+".txt"),
+ head: new Mob("/animations/avatar/"+gender+"/head_"+this.hair+".txt"),
chest: new Mob("/animations/avatar/"+gender+"/default_chest.txt"),
hands: new Mob("/animations/avatar/"+gender+"/default_hands.txt"),
legs : new Mob("/animations/avatar/"+gender+"/default_legs.txt"),
feet : new Mob("/animations/avatar/"+gender+"/default_feet.txt"),
- main : new Mob("/animations/avatar/"+gender+"/club.txt"),
+ main : new Mob("/animations/avatar/"+gender+"/dagger.txt"),
off : new Mob("/animations/avatar/"+gender+"/shield.txt")
}
+ this.dress = function(limb, item) {
+ this.limbs[limb] = new Mob("/animations/avatar/"+gender+"/"+item+".txt")
+ this.limbs[limb].place(this.position[0], this.position[1]).direct(this.direction);
+ this.animate(this.animation);
+ return this;
+ }
+
this.place = function(x,y) {
- this.x = x; this.y = y;
+ this.position = [x,y];
for (var limb in this.limbs) this.limbs[limb].place(x,y);
return this;
}
return this;
}
this.animate = function(anim){
+ this.animation = anim;
for (var limb in this.limbs) this.limbs[limb].animate(anim);
return this;
}
- this.draw = function(){
- gamedata["/engine/hero_layers.txt"].layers[this.direction].forEach(limb => this.limbs[limb].draw());
+ this.draw = function(x, y){
+ gamedata["/engine/hero_layers.txt"].layer[this.direction].forEach(limb => this.limbs[limb].draw(x, y));
return this;
}
+
+ this.block = function() { this.animate("block" ); return this; };
+ this.cast = function() { this.animate("cast" ); return this; };
+ this.die = function() { this.animate("die" ); return this; };
+ this.hit = function() { this.animate("hit" ); return this; };
+ this.run = function() { this.animate("run" ); return this; };
+ this.shoot = function() { this.animate("shoot" ); return this; };
+ this.stance = function() { this.animate("stance"); return this; };
+ this.swing = function() { this.animate("swing" ); return this; };
}
-canvas = document.getElementById("view").getContext("2d");
-// player = new Mob("/animations/avatar/male/clothes.txt");
-player = new Player().place(240, 160).direct(5);
+document.querySelector("body").setAttribute("style", "margin: 0; padding: 0;");
+canvas = document.createElement("canvas").getContext("2d");
+canvas.canvas.setAttribute("style", "display: block; border: 0; margin: 0; padding: 0;");
+document.querySelector("body").appendChild(canvas.canvas);
+
+canvas.canvas.width = window.innerWidth;
+canvas.canvas.height = window.innerHeight;
+window.addEventListener("resize", function(){
+ canvas.canvas.width = window.innerWidth;
+ canvas.canvas.height = window.innerHeight;
+});
+
+player = new Hero().place(20 * 64 , 20 * 32).direct(5);
+map = new Map("/maps/arrival.txt");
+
+setInterval (function() { map.center(player.position[0], player.position[1]).draw([player]);}, 33.33 );
-setInterval( function() { canvas.clearRect(0,0, 480, 320); player.draw(); }, 50);
+// window.addEventListener("click", function(e){
+// tile = map.tileAt(e.pageX + map.posx, e.pageY - map.posy );
+// console.log( "X: " + (e.pageX + map.posx) + ", Y:" + (e.pageY - map.posy) +
+// ", Tile: " + tile + " ( " + (tile % map.info.header.width) + ", " + (tile / map.info.header.width |0) + " )" );
+// });
+//
+// mark = [17,17];
+// window.addEventListener("mousemove", function(e){
+// tile = map.tileAt(e.pageX + map.posx, e.pageY - map.posy);
+// mark = [(tile % map.info.header.width), (tile / map.info.header.width |0)];
+// });