case /^duration=[0-9]+s$/.test(line):
ref["duration"] = line.split(/=|s$/)[1] * 1000;
break;
+ case /^[^#].*=[0-9]+$/.test(line):
+ key = line.split(/[=]/)[0]; value = line.split(/=/).slice(1) * 1;
+ if (!ref[key]) ref[key] = value;
+ else if (!Array.isArray(ref[key])) ref[key] = [ref[key],value];
+ else if ( Array.isArray(ref[key])) ref[key].push(value);
+ break;
case /^[^#].*=.+$/.test(line):
key = line.split(/[=]/)[0]; value = line.split(/=/).slice(1).join("=");
if (!ref[key]) ref[key] = value;
}
}
-function Map() {
- this.tileset = new Textfile("/tilesetdefs/tileset_grassland.txt");
+function Map(textdef) {
this.frametime = performance.now();
+ if (gamedata[textdef]) this.info = gamedata[textdef];
+ else gamedata[textdef] = this.info = new Textfile(textdef);
+ if (gamedata[this.info.header.tileset]) this.tileset = gamedata[this.info.header.tileset];
+ else gamedata[this.info.header.tileset] = this.tileset = new Textfile(this.info.header.tileset);
if (! gfx[this.tileset.img]) {
gfx[this.tileset.img] = document.createElement("img");
gfx[this.tileset.img].setAttribute("src", this.tileset.img);
}
+ var h = this.info.header.height, w = this.info.header.width;
+ var th = this.info.header.tileheight, tw = this.info.header.tilewidth;
+ var posx = canvas.canvas.width / 2, posy = canvas.canvas.height / 2 - h * th/2;
+
+ canvas.fillStyle = "rgba("+this.info.header.background_color+")";
+
+ this.tileAt = function(x, y) {
+ nx = (y + th / 2) / th + (x - w * tw / 2) / tw |0;
+ ny = (y + th / 2) / th - (x - w * tw / 2) / tw |0;
+ return ny * w + nx;
+ }
+
+ this.center = function(x, y) {
+ posx = canvas.canvas.width / 2 - x;
+ posy = canvas.canvas.height / 2 - y;
+ return this;
+ }
+
+ this.draw = function(mobs) {
+ var x, y, dx, dy, i;
+ var bg = this.info.layer.find(l => l.type == "background").data;
+ var ob = this.info.layer.find(l => l.type == "object").data;
+ var mm = [];
+ mobs.forEach(m => {
+ i = this.tileAt(m.position[0], m.position[1]);
+ mm[i] = mobs.filter(m => i == this.tileAt(m.position[0], m.position[1]));
+ });
+ canvas.fillRect(0,0, canvas.canvas.width, canvas.canvas.height);
+
+ for ( y = 0; y < h; y++ ) for ( x = 0; x < w; x++ ) {
+ i = y * h + x;
+ dx = posx + (w + x - y) * tw /2;
+ dy = posy + (x + y) * th / 2;
+ this.draw_tile(bg[i], dx, dy);
+ this.draw_tile(ob[i], dx, dy);
+ if (mm[i]) mm[i].forEach(m => m.draw(dx, dy));
+ }
+ }
+
this.draw_tile = function(tile, x, y) {
- t = this.tileset.tile[tile]
+ var t = this.tileset.tile[tile];
+ var f = this.tileset.animation[tile];
- if (this.tileset.animation[tile]) {
- f = this.tileset.animation[tile];
+ if (t && f) {
frame = ((performance.now() - this.frametime) / f[0][2] |0) % f.length;
canvas.drawImage(gfx[this.tileset.img], f[frame][0], f[frame][1], t[2], t[3],
x - t[4], y - t[5], t[2], t[3]);
- } else {
+ } else if (t) {
canvas.drawImage(gfx[this.tileset.img], t[0], t[1], t[2], t[3],
x - t[4], y - t[5], t[2], t[3]);
}
return this;
}
- this.draw = function(){
+ this.draw = function(x, y){
var f, a = this.info[this.animation];
var frame = ( performance.now() - this.frametime ) * a.frames / a.duration | 0;
f = a.frame[frame][this.direction];
canvas.drawImage(gfx[this.info.image], f[0], f[1], f[2], f[3],
- this.position[0] - f[4], this.position[1] - f[5],
+ x - f[4], y - f[5],
f[2], f[3]);
}
for (var limb in this.limbs) this.limbs[limb].animate(anim);
return this;
}
- this.draw = function(){
- gamedata["/engine/hero_layers.txt"].layer[this.direction].forEach(limb => this.limbs[limb].draw());
+ this.draw = function(x, y){
+ gamedata["/engine/hero_layers.txt"].layer[this.direction].forEach(limb => this.limbs[limb].draw(x, y));
return this;
}
this.swing = function() { this.animate("swing" ); return this; };
}
-canvas = document.getElementById("view").getContext("2d");
-player = new Hero().place(240, 160).direct(5);
-map = new Map();
+document.querySelector("body").setAttribute("style", "margin: 0; padding: 0;");
+canvas = document.createElement("canvas").getContext("2d");
+canvas.canvas.setAttribute("style", "display: block; border: 0; margin: 0; padding: 0;");
+document.querySelector("body").appendChild(canvas.canvas);
+
+canvas.canvas.width = window.innerWidth;
+canvas.canvas.height = window.innerHeight;
+window.addEventListener("resize", function(){
+ canvas.canvas.width = window.innerWidth;
+ canvas.canvas.height = window.innerHeight;
+});
+
+player = new Hero().place(20 * 64 , 20 * 32).direct(5);
+map = new Map("/maps/arrival.txt");
-setInterval( function() { canvas.clearRect(0,0, 480, 320); map.draw_tile(265, 240, 160); player.draw(); }, 33.33);
+setInterval (function() { map.center(player.position[0], player.position[1]).draw([player]);}, 33.33 );
+// window.addEventListener("click", function(e){
+// tile = map.tileAt(e.pageX + map.posx, e.pageY - map.posy );
+// console.log( "X: " + (e.pageX + map.posx) + ", Y:" + (e.pageY - map.posy) +
+// ", Tile: " + tile + " ( " + (tile % map.info.header.width) + ", " + (tile / map.info.header.width |0) + " )" );
+// });
+//
+// mark = [17,17];
+// window.addEventListener("mousemove", function(e){
+// tile = map.tileAt(e.pageX + map.posx, e.pageY - map.posy);
+// mark = [(tile % map.info.header.width), (tile / map.info.header.width |0)];
+// });