]> git.plutz.net Git - flarejs/blobdiff - engine.js
improved map drawing, draw mobs
[flarejs] / engine.js
index 30c06f6868d454318a24d897d60dc29200a68cfe..4a9eb2ef3a35f63b9fcc4995c9940e32b5dad49a 100644 (file)
--- a/engine.js
+++ b/engine.js
+var gamedata = {};
+var gfx = {};
+
+function Textfile(txtfile) {
+  var lines, fetch = new XMLHttpRequest();
+  fetch.open("GET", txtfile, false);
+  fetch.send();
+
+  var line, key, value, ref = this, section;
+  for (line of fetch.responseText.split('\n')) switch(true) {
+    case /^\[.*\]$/.test(line):
+      section = line.split(/[\]\[]/)[1]; ref = {};
+      if                     (!this[section]) this[section] = ref;
+      else if (!Array.isArray(this[section])) this[section] = [this[section],ref];
+      else if ( Array.isArray(this[section])) this[section].push(ref);
+      break;
+    case /^frame=[0-9]+,[0-7](,[0-9-]+){6}$/.test(line):
+      key = line.split(/[=,]/).slice(1,3);  value = line.split(/,/).slice(-6);
+      if (!ref.frame) ref.frame = [];
+      if (!ref.frame[key[0]]) ref.frame[key[0]] = [];
+      ref.frame[key[0]][key[1]] = value.map(x => parseInt(x));
+      break;
+    case /^layer=[0-9]+,/.test(line):
+      key = line.split(/[=,]/)[1];  value = line.split(/,/).slice(1);
+      if (!ref.layer) ref.layer = []; ref.layer[key] = value;
+      break;
+    case /^data=$/.test(line):
+      ref.data = [];
+      break;
+    case /^[0-9,]+,$/.test(line):
+      value = line.split(/,/).slice(0,-1);
+      ref.data = ref.data.concat(value);
+      break;
+    case /^[0-9,]+$/.test(line):
+      value = line.split(/,/);
+      ref.data = ref.data.concat(value);
+      ref.data = ref.data.map(x => parseInt(x));
+      break;
+    case /^tile=[0-9]+,/.test(line):
+      key = line.split(/[=,]/)[1];  value = line.split(/,/).slice(1);
+      if (!ref.tile) ref.tile = []; ref.tile[key] = value.map(x => parseInt(x));
+      break;
+    case /^animation=[0-9]+;.*;$/.test(line):
+      key = line.split(/[=;]/)[1];  value = line.split(/;/).slice(1,-1);
+      value = value.map(x => x.split(/,/));
+      value.forEach(x => x[2] = parseInt(x[2]));
+      if (!ref.animation) ref.animation = []; ref.animation[key] = value;
+      break;
+    case /^duration=[0-9]+ms$/.test(line):
+      ref["duration"] = line.split(/=|ms$/)[1];
+      break;
+    case /^duration=[0-9]+s$/.test(line):
+      ref["duration"] = line.split(/=|s$/)[1] * 1000;
+      break;
+    case /^[^#].*=[0-9]+$/.test(line):
+      key = line.split(/[=]/)[0];  value = line.split(/=/).slice(1) * 1;
+      if                     (!ref[key]) ref[key] = value;
+      else if (!Array.isArray(ref[key])) ref[key] = [ref[key],value];
+      else if ( Array.isArray(ref[key])) ref[key].push(value);
+      break;
+    case /^[^#].*=.+$/.test(line):
+      key = line.split(/[=]/)[0];  value = line.split(/=/).slice(1).join("=");
+      if                     (!ref[key]) ref[key] = value;
+      else if (!Array.isArray(ref[key])) ref[key] = [ref[key],value];
+      else if ( Array.isArray(ref[key])) ref[key].push(value);
+      break;
+  }
+}
+
+function Map(textdef) {
+  this.frametime = performance.now();
+  if  (gamedata[textdef])  this.info = gamedata[textdef];
+  else gamedata[textdef] = this.info = new Textfile(textdef);
+  if  (gamedata[this.info.header.tileset])  this.tileset = gamedata[this.info.header.tileset];
+  else gamedata[this.info.header.tileset] = this.tileset = new Textfile(this.info.header.tileset);
+  if (! gfx[this.tileset.img]) {
+    gfx[this.tileset.img] = document.createElement("img");
+    gfx[this.tileset.img].setAttribute("src", this.tileset.img);
+  }
+
+  var  h = this.info.header.height,      w = this.info.header.width;
+  var th = this.info.header.tileheight, tw = this.info.header.tilewidth;
+  var posx = canvas.canvas.width / 2, posy = canvas.canvas.height / 2 - h * th/2;
+
+  canvas.fillStyle = "rgba("+this.info.header.background_color+")";
+
+  this.tileAt = function(x, y) {
+    nx = (y + th / 2) / th + (x - w * tw / 2) / tw |0;
+    ny = (y + th / 2) / th - (x - w * tw / 2) / tw |0;
+    return ny * w + nx;
+  }
+
+  this.center = function(x, y) {
+    posx = canvas.canvas.width  / 2 - x;
+    posy = canvas.canvas.height / 2 - y;
+    return this;
+  }
+
+  this.draw = function(mobs) {
+    var x, y, dx, dy, i;
+    var bg = this.info.layer.find(l => l.type == "background").data;
+    var ob = this.info.layer.find(l => l.type == "object").data;
+    var mm = [];
+    mobs.forEach(m => {
+      i = this.tileAt(m.position[0], m.position[1]);
+      mm[i] = mobs.filter(m => i == this.tileAt(m.position[0], m.position[1]));
+    });
+    canvas.fillRect(0,0, canvas.canvas.width, canvas.canvas.height);
+
+    for ( y = 0; y < h; y++ ) for ( x = 0; x < w; x++ ) {
+      i = y * h + x;
+      dx = posx + (w + x - y) * tw /2;
+      dy = posy + (x + y) * th / 2;
+      this.draw_tile(bg[i], dx, dy);
+      this.draw_tile(ob[i], dx, dy);
+      if (mm[i]) mm[i].forEach(m => m.draw(dx, dy));
+    }
+  }
+
+  this.draw_tile = function(tile, x, y) {
+    var t = this.tileset.tile[tile];
+    var f = this.tileset.animation[tile];
+
+    if (t && f) {
+      frame = ((performance.now() - this.frametime) / f[0][2] |0) % f.length;
+      canvas.drawImage(gfx[this.tileset.img], f[frame][0], f[frame][1], t[2], t[3],
+                                                    x - t[4], y - t[5], t[2], t[3]);
+    } else if (t) {
+      canvas.drawImage(gfx[this.tileset.img], t[0], t[1], t[2], t[3],
+                                      x - t[4], y - t[5], t[2], t[3]);
+    }
+  }
+}
+
 function Mob(textdef) {
+  if (! gamedata[textdef]) gamedata[textdef] = new Textfile(textdef); 
+  this.info = gamedata[textdef];
   this.direction = 0;
   this.position = [0, 0];
-  this.info = gamedata[textdef];
   this.animation = "stance";
   this.previous_animation = "";
   this.frametime = performance.now();
-  this.image = document.querySelector("img[src='"+ this.info.image +"']");
+  if (! gfx[this.info.image]) {
+    gfx[this.info.image] = document.createElement("img");
+    gfx[this.info.image].setAttribute("src", this.info.image);
+  }
 
   this.place = function(x, y) { this.position = [x, y]; return this; }
   this.direct = function(d) { this.direction = d % 8; return this; }
@@ -16,16 +154,16 @@ function Mob(textdef) {
     return this;
   }
 
-  this.draw = function(){
+  this.draw = function(x, y){
     var f, a = this.info[this.animation];
-    var frame = ( performance.now() - this.frametime ) * a.frames.length / a.duration | 0;
+    var frame = ( performance.now() - this.frametime ) * a.frames / a.duration | 0;
 
     switch(a.type){
       case "looped":
-        frame = frame % a.frames.length;
+        frame = frame % a.frames;
         break;
       case "play_once":
-        if ( frame >= a.frames.length ){
+        if ( frame >= a.frames ){
           this.animation = this.previous_animation;
           this.previous_animation = "";
           this.frametime = performance.now();
@@ -34,47 +172,109 @@ function Mob(textdef) {
         }
         break;
       case "back_forth":
-        frame = frame % (a.frames.length * 2 - 2);
-        if ( frame >= a.frames.length ){
-         frame = a.frames.length - frame % a.frames.length - 1;
+        frame = frame % (a.frames * 2 - 2);
+        if ( frame >= a.frames ){
+         frame = a.frames - frame % a.frames - 1;
         }
         break;
       default: break;
     }
-    f = a.frames[frame][this.direction];
+    f = a.frame[frame][this.direction];
 
-    canvas.drawImage(this.image, f[0], f[1], f[2], f[3],
-                     this.position[0] - f[4], this.position[1] - f[5],
+    canvas.drawImage(gfx[this.info.image], f[0], f[1], f[2], f[3],
+                     x - f[4], y - f[5],
                      f[2], f[3]);
-
-  // var fetch = new XMLHttpRequest();
-  // fetch.open("GET", textdef, false); fetch.send();
-  // this.description = fetch.responseText.split('\n');
   }
+
+  this.block  = function() { this.animate("block" ); return this; };
+  this.cast   = function() { this.animate("cast"  ); return this; };
+  this.die    = function() { this.animate("die"   ); return this; };
+  this.hit    = function() { this.animate("hit"   ); return this; };
+  this.run    = function() { this.animate("run"   ); return this; };
+  this.shoot  = function() { this.animate("shoot" ); return this; };
+  this.stance = function() { this.animate("stance"); return this; };
+  this.swing  = function() { this.animate("swing" ); return this; };
 }
 
-function Player(gender = "female", hair = "short"){
-  // this.head  = new Mob("/animations/avatar/"+gender+"/head_short.txt")
-  // this.chest = new Mob("/animations/avatar/"+gender+"/default_chest.txt")
-  // this.hands = new Mob("/animations/avatar/"+gender+"/default_hands.txt")
-  // this.legs  = new Mob("/animations/avatar/"+gender+"/default_legs.txt")
-  // this.feet  = new Mob("/animations/avatar/"+gender+"/default_feet.txt")
-  this.limbs = [
-    (gender == "female")?new Mob("/animations/avatar/female/head_long.txt"):new Mob("/animations/avatar/male/head_"+hair+".txt"),
-    new Mob("/animations/avatar/"+gender+"/default_chest.txt"),
-    new Mob("/animations/avatar/"+gender+"/default_hands.txt"),
-    new Mob("/animations/avatar/"+gender+"/default_legs.txt"),
-    new Mob("/animations/avatar/"+gender+"/default_feet.txt")
-  ]
-
-  this.place   = function(x,y){ this.limbs.forEach(limb => limb.place(x,y));   return this; }
-  this.direct  = function(x,y){ this.limbs.forEach(limb => limb.direct(x,y));  return this; }
-  this.animate = function(x,y){ this.limbs.forEach(limb => limb.animate(x,y)); return this; }
-  this.draw    = function(x,y){ this.limbs.forEach(limb => limb.draw(x,y));    return this; }
+function Hero(gender = "female", hair = "short"){
+  this.position = [0,0]; this.direction = 0;
+  this.hair = (gender == "female")?"long":hair;
+  this.animation = "stance";
+
+  if (! gamedata["/engine/hero_layers.txt"])
+    gamedata["/engine/hero_layers.txt"] = new Textfile("/engine/hero_layers.txt"); 
+  this.limbs = {
+    head:  new Mob("/animations/avatar/"+gender+"/head_"+this.hair+".txt"),
+    chest: new Mob("/animations/avatar/"+gender+"/default_chest.txt"),
+    hands: new Mob("/animations/avatar/"+gender+"/default_hands.txt"),
+    legs : new Mob("/animations/avatar/"+gender+"/default_legs.txt"),
+    feet : new Mob("/animations/avatar/"+gender+"/default_feet.txt"),
+    main : new Mob("/animations/avatar/"+gender+"/dagger.txt"),
+    off  : new Mob("/animations/avatar/"+gender+"/shield.txt")
+  }
+
+  this.dress = function(limb, item) {
+    this.limbs[limb] = new Mob("/animations/avatar/"+gender+"/"+item+".txt")
+    this.limbs[limb].place(this.position[0], this.position[1]).direct(this.direction);
+    this.animate(this.animation);
+    return this;
+  }
+
+  this.place   = function(x,y) {
+    this.position = [x,y];
+    for (var limb in this.limbs) this.limbs[limb].place(x,y);
+    return this;
+  }
+  this.direct  = function(d)   {
+    this.direction = d;
+    for (var limb in this.limbs) this.limbs[limb].direct(d);
+    return this;
+  }
+  this.animate = function(anim){
+    this.animation = anim;
+    for (var limb in this.limbs) this.limbs[limb].animate(anim);
+    return this;
+  }
+  this.draw    = function(x, y){
+    gamedata["/engine/hero_layers.txt"].layer[this.direction].forEach(limb => this.limbs[limb].draw(x, y));
+    return this;
+  }
+
+  this.block  = function() { this.animate("block" ); return this; };
+  this.cast   = function() { this.animate("cast"  ); return this; };
+  this.die    = function() { this.animate("die"   ); return this; };
+  this.hit    = function() { this.animate("hit"   ); return this; };
+  this.run    = function() { this.animate("run"   ); return this; };
+  this.shoot  = function() { this.animate("shoot" ); return this; };
+  this.stance = function() { this.animate("stance"); return this; };
+  this.swing  = function() { this.animate("swing" ); return this; };
 }
 
-canvas = document.getElementById("view").getContext("2d");
-// player = new Mob("/animations/avatar/male/clothes.txt");
-player = new Player().place(240, 160).direct(5);
+document.querySelector("body").setAttribute("style", "margin: 0; padding: 0;");
+canvas = document.createElement("canvas").getContext("2d");
+canvas.canvas.setAttribute("style", "display: block; border: 0; margin: 0; padding: 0;");
+document.querySelector("body").appendChild(canvas.canvas);
+
+canvas.canvas.width  = window.innerWidth;
+canvas.canvas.height = window.innerHeight;
+window.addEventListener("resize", function(){
+  canvas.canvas.width  = window.innerWidth;
+  canvas.canvas.height = window.innerHeight;
+});
+
+player = new Hero().place(20 * 64 , 20 * 32).direct(5);
+map = new Map("/maps/arrival.txt");
+
+setInterval (function() { map.center(player.position[0], player.position[1]).draw([player]);}, 33.33 );
 
-setInterval( function() { canvas.clearRect(0,0, 480, 320); player.draw(); }, 50);
+// window.addEventListener("click", function(e){
+//   tile = map.tileAt(e.pageX + map.posx, e.pageY - map.posy );
+//   console.log( "X: " + (e.pageX + map.posx) + ", Y:" + (e.pageY - map.posy) +
+//                ", Tile: " + tile + " ( " + (tile % map.info.header.width) + ", " + (tile / map.info.header.width |0) + " )" );
+// });
+// 
+// mark = [17,17];
+// window.addEventListener("mousemove", function(e){
+//   tile = map.tileAt(e.pageX + map.posx, e.pageY - map.posy);
+//   mark = [(tile % map.info.header.width), (tile / map.info.header.width |0)];
+// });