#!/bin/sh
. cgilite/cgilite.sh
. cgilite/file.sh
_PATH="$(PATH "${PATH_INFO}")"
if [ "$_PATH" = / ]; then
printf 'Content-Type: text/html\r\n\r\n'
cat <<-EOF
FlareJS
EOF
elif [ "$_PATH" = "/data.js" -a data.js -nt "$0" ]; then
FILE data.js
elif [ "$_PATH" = "/data.js" -a ! data.js -nt "$0" ]; then
printf 'Content-Type: text/javascript\r\n\r\n'
{
printf 'gamedata = {\n'
for base in /usr/share/games/flare/mods/fantasycore /usr/share/games/flare/mods/empyrean_campaign; do
find $base/animations -name '*.txt' |while read -r file; do
file="${file#"${base}"}"
printf '"%s": {\n' "$file"
sed -E '
# read entire file into buffer
:X N; $!bX; s;$;\n;; s;^;\n;; s;\r\n;\n;g;
# Comment and empty lines
:Y s;\n#[^\n]*\n;\n;g; tY;
# INCLUDE, APPEND
s;\nAPPEND\n;\n;g;
s;\nINCLUDE ([^\n]+)\n;\n"INCLUDE": "\1"\n;g;
# section heading, eg. [stance]
s;\n\[([^\n]+)\]\n(([^]\n[]+\n)+);"\1": {\n\2 },\n;g;
# frame list start
s;\nframes=[0-9]+\n;\n;g;
s;(\nframe=[^\n]+)+;\n"frames": [&;g;
# frame list, 8 angles isometric
s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\nframe=[0-9]+,3,([0-9,-]+)\nframe=[0-9]+,4,([0-9,-]+)\nframe=[0-9]+,5,([0-9,-]+)\nframe=[0-9]+,6,([0-9,-]+)\nframe=[0-9]+,7,([0-9,-]+)\n;[[\1], [\2], [\3], [\4], [\5], [\6], [\7], [\8]],\n;g
# frame list, workaround for bug in avatar/female/dagger.txt
s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,3,([0-9,-]+)\nframe=[0-9]+,4,([0-9,-]+)\nframe=[0-9]+,5,([0-9,-]+)\nframe=[0-9]+,6,([0-9,-]+)\nframe=[0-9]+,7,([0-9,-]+)\n;[[\1], [\2], [0,0,0,0,0,0], [\3], [\4], [\5], [\6], [\7]],\n;g
# frame list, workaround for bug in avatar/male/greatsword.txt
s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\nframe=[0-9]+,3,([0-9,-]+)\nframe=[0-9]+,4,([0-9,-]+)\nframe=[0-9]+,5,([0-9,-]+)\nframe=[0-9]+,7,([0-9,-]+)\n;[[\1], [\2], [\3], [\4], [\5], [\6], [0,0,0,0,0,0], [\7]],\n;g
# frame list, workaround for bug in avatar/male/slingshot.txt
s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\nframe=[0-9]+,4,([0-9,-]+)\nframe=[0-9]+,5,([0-9,-]+)\nframe=[0-9]+,6,([0-9,-]+)\nframe=[0-9]+,7,([0-9,-]+)\n;[[\1], [\2], [\3], [0,0,0,0,0,0], [\4], [\5], [\6], [\7]],\n;g
# frame list, 6 angles e.g. powers/freeze.txt
s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\nframe=[0-9]+,3,([0-9,-]+)\nframe=[0-9]+,4,([0-9,-]+)\nframe=[0-9]+,5,([0-9,-]+)\n;[[\1], [\2], [\3], [\4], [\5], [\6]],\n;g
# frame list, 4 angles e.g. powers/spikes.txt
s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\nframe=[0-9]+,3,([0-9,-]+)\n;[[\1], [\2], [\3], [\4]],\n;g
# frame list, 3 angles e.g. powers/quake.txt
s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\nframe=[0-9]+,2,([0-9,-]+)\n;[[\1], [\2], [\3]],\n;g
# frame list, 2 angles e.g. powers/blast.txt
s;frame=[0-9]+,0,([0-9,-]+)\nframe=[0-9]+,1,([0-9,-]+)\n;[[\1], [\2]],\n;g
# frame list, front angle only
s;frame=[0-9]+,0,([0-9,-]+)\n;[[\1]],\n;g
# frame list end
s;("frames": []\n,0-9 [-]+),;\1\n],;g;
# animation duration
s;\n(duration)=([0-9]+)ms\n;\n"\1": \2,\n;g
s;\n(duration)=([0-9]+)s\n;\n"\1": \2000,\n;g
:general
# general scalar
s;\n([^=\n]+)=([0-9-]+)\n;\n"\1": \2,\n;g
# general array
s;\n([^=\n]+)=([0-9,-]+)\n;\n"\1": [\2],\n;g
# general text
s;\n([^=\n]+)=([^\n]+)\n;\n"\1": "\2",\n;g
tgeneral;
' "${base}${file}"
printf '},\n'
done
done
printf '}\n'
} |tee data.js
else
for base in . /usr/share/games/flare/mods/empyrean_campaign /usr/share/games/flare/mods/fantasycore /usr/share/games/flare/mods/default; do
[ -f "${base}/$_PATH" ] && FILE "${base}/$_PATH"
done
fi