X-Git-Url: http://git.plutz.net/?a=blobdiff_plain;f=engine.js;h=faeecc2a97cb35576f71a30b90e4c39ff8842415;hb=f9db9da6b9274fabb7c322db4e45018eaa8126d2;hp=456a882b811232f74adae720c98fe22c21dec047;hpb=950d2e8dc6dc34bfef4044f9b089645ced96c119;p=flarejs diff --git a/engine.js b/engine.js index 456a882..faeecc2 100644 --- a/engine.js +++ b/engine.js @@ -1,5 +1,15 @@ -var gamedata = {}; -var gfx = {}; +var gamedata = { + load: def => this[def] ? this[def] : this[def] = new Textfile(def) +} +var gfx = { + load: function(def) { + if (!this[def]) { + this[def] = document.createElement("img"); + this[def].setAttribute("src", def); + } + return this[def]; + } +}; function Textfile(txtfile) { var lines, fetch = new XMLHttpRequest(); @@ -69,14 +79,9 @@ function Textfile(txtfile) { function Map(textdef) { this.frametime = performance.now(); - if (gamedata[textdef]) this.info = gamedata[textdef]; - else gamedata[textdef] = this.info = new Textfile(textdef); - if (gamedata[this.info.header.tileset]) this.tileset = gamedata[this.info.header.tileset]; - else gamedata[this.info.header.tileset] = this.tileset = new Textfile(this.info.header.tileset); - if (! gfx[this.tileset.img]) { - gfx[this.tileset.img] = document.createElement("img"); - gfx[this.tileset.img].setAttribute("src", this.tileset.img); - } + this.info = gamedata.load(textdef); + this.tileset = gamedata.load(this.info.header.tileset); + gfx.load(this.tileset.img); var h = this.info.header.height, w = this.info.header.width; var th = this.info.header.tileheight, tw = this.info.header.tilewidth; @@ -112,12 +117,18 @@ function Map(textdef) { dx = posx + (w + x - y) * tw /2; dy = posy + (x + y) * th / 2; this.draw_tile(bg[i], dx, dy); + } + for ( y = 0; y < h; y++ ) for ( x = 0; x < w; x++ ) { + i = y * h + x; + dx = posx + (w + x - y) * tw /2; + dy = posy + (x + y) * th / 2; this.draw_tile(ob[i], dx, dy); - if (mm[i]) mm[i].forEach(m => m.draw(dx, dy)); + if (mm[i]) mm[i].forEach(m => m.draw(m.position[0] + posx, m.position[1] + posy)); } } this.draw_tile = function(tile, x, y) { + x = x |0; y = y |0; var t = this.tileset.tile[tile]; var f = this.tileset.animation[tile]; @@ -133,32 +144,28 @@ function Map(textdef) { } function Mob(textdef) { - if (! gamedata[textdef]) gamedata[textdef] = new Textfile(textdef); - this.info = gamedata[textdef]; - this.direction = 0; this.position = [0, 0]; - this.animation = "stance"; - this.previous_animation = ""; - this.frametime = performance.now(); - if (! gfx[this.info.image]) { - gfx[this.info.image] = document.createElement("img"); - gfx[this.info.image].setAttribute("src", this.info.image); - } + var info = gamedata.load(textdef); + var direction = 0; + var animation = "stance"; + var previous_animation = ""; + var frametime = performance.now(); + gfx.load(info.image) this.place = function(x, y) { this.position = [x, y]; return this; } - this.direct = function(d) { this.direction = d % 8; return this; } + this.direct = function(d) { direction = d % 8; return this; } this.animate = function(a) { - if ( a != this.animation ) { - this.previous_animation = this.animation; - this.animation = a; - this.frametime = performance.now(); + if ( a != animation ) { + previous_animation = animation; + animation = a; + frametime = performance.now(); } return this; } this.draw = function(x, y){ - var f, a = this.info[this.animation]; - var frame = ( performance.now() - this.frametime ) * a.frames / a.duration | 0; + var f, a = info[animation]; + var frame = ( performance.now() - frametime ) * a.frames / a.duration | 0; switch(a.type){ case "looped": @@ -166,10 +173,10 @@ function Mob(textdef) { break; case "play_once": if ( frame >= a.frames ){ - this.animation = this.previous_animation; - this.previous_animation = ""; - this.frametime = performance.now(); - a = this.info[this.animation]; + animation = previous_animation; + previous_animation = ""; + frametime = performance.now(); + a = info[animation]; frame = 0; } break; @@ -181,32 +188,32 @@ function Mob(textdef) { break; default: break; } - f = a.frame[frame][this.direction]; + f = a.frame[frame][direction]; - canvas.drawImage(gfx[this.info.image], f[0], f[1], f[2], f[3], + canvas.drawImage(gfx[info.image], f[0], f[1], f[2], f[3], x - f[4], y - f[5], f[2], f[3]); } - this.block = function() { this.animate("block" ); return this; }; - this.cast = function() { this.animate("cast" ); return this; }; - this.die = function() { this.animate("die" ); return this; }; - this.hit = function() { this.animate("hit" ); return this; }; - this.run = function() { this.animate("run" ); return this; }; - this.shoot = function() { this.animate("shoot" ); return this; }; - this.stance = function() { this.animate("stance"); return this; }; - this.swing = function() { this.animate("swing" ); return this; }; + this.block = () => this.animate("block" ); + this.cast = () => this.animate("cast" ); + this.die = () => this.animate("die" ); + this.hit = () => this.animate("hit" ); + this.run = () => this.animate("run" ); + this.shoot = () => this.animate("shoot" ); + this.stance = () => this.animate("stance"); + this.swing = () => this.animate("swing" ); } function Hero(gender = "female", hair = "short"){ - this.position = [0,0]; this.direction = 0; - this.hair = (gender == "female")?"long":hair; - this.animation = "stance"; - - if (! gamedata["/engine/hero_layers.txt"]) - gamedata["/engine/hero_layers.txt"] = new Textfile("/engine/hero_layers.txt"); - this.limbs = { - head: new Mob("/animations/avatar/"+gender+"/head_"+this.hair+".txt"), + this.position = [0,0]; + this.stats = gamedata.load("/engine/stats.txt"); + var layers = gamedata.load("/engine/hero_layers.txt"); + var hair = (gender == "female")?"long":hair; + var direction = 0, animation = "stance"; + + limbs = { + head : new Mob("/animations/avatar/"+gender+"/head_"+hair+".txt"), chest: new Mob("/animations/avatar/"+gender+"/default_chest.txt"), hands: new Mob("/animations/avatar/"+gender+"/default_hands.txt"), legs : new Mob("/animations/avatar/"+gender+"/default_legs.txt"), @@ -216,59 +223,93 @@ function Hero(gender = "female", hair = "short"){ } this.dress = function(limb, item) { - this.limbs[limb] = new Mob("/animations/avatar/"+gender+"/"+item+".txt") - this.limbs[limb].place(this.position[0], this.position[1]).direct(this.direction); - this.animate(this.animation); + limbs[limb] = new Mob("/animations/avatar/"+gender+"/"+item+".txt") + limbs[limb].place(this.position[0], this.position[1]).direct(direction); + this.animate(animation); return this; } this.place = function(x,y) { this.position = [x,y]; - for (var limb in this.limbs) this.limbs[limb].place(x,y); + for (var limb in limbs) limbs[limb].place(x,y); return this; } this.direct = function(d) { - this.direction = d; - for (var limb in this.limbs) this.limbs[limb].direct(d); + direction = d; + for (var limb in limbs) limbs[limb].direct(d); return this; } this.animate = function(anim){ - this.animation = anim; - for (var limb in this.limbs) this.limbs[limb].animate(anim); + animation = anim; + for (var limb in limbs) limbs[limb].animate(anim); return this; } this.draw = function(x, y){ - gamedata["/engine/hero_layers.txt"].layer[this.direction].forEach(limb => this.limbs[limb].draw(x, y)); + layers.layer[direction].forEach(limb => limbs[limb].draw(x, y)); return this; } - this.block = function() { this.animate("block" ); return this; }; - this.cast = function() { this.animate("cast" ); return this; }; - this.die = function() { this.animate("die" ); return this; }; - this.hit = function() { this.animate("hit" ); return this; }; - this.run = function() { this.animate("run" ); return this; }; - this.shoot = function() { this.animate("shoot" ); return this; }; - this.stance = function() { this.animate("stance"); return this; }; - this.swing = function() { this.animate("swing" ); return this; }; + this.block = () => this.animate("block" ); + this.cast = () => this.animate("cast" ); + this.die = () => this.animate("die" ); + this.hit = () => this.animate("hit" ); + this.run = () => this.animate("run" ); + this.shoot = () => this.animate("shoot" ); + this.stance = () => this.animate("stance"); + this.swing = () => this.animate("swing" ); } function Controls(hero, map){ + var kbdmap = { + up: 87, altup: 38, + down: 83, altdown: 40, + left: 65, altleft: 37, + right: 68, altright: 39, + } var keys = []; + var col = map.info.layer.find(l => l.type == "collision").data; + + window.addEventListener("keydown", e => keys[e.keyCode] = true ); + window.addEventListener("keyup" , e => keys[e.keyCode] = false); + setInterval(() => input(), 33.33) + + function translate(x, y){ + var sx = map.info.header.tilewidth * hero.stats.speed / 33.33; + var sy = map.info.header.tileheight * hero.stats.speed / 33.33; + var dx = x * sx, hx = hero.position[0]; + var dy = y * sy, hy = hero.position[1]; + var f = 2.1; + + if (col[map.tileAt(hx + dx, hy + dy)] == 0 ) + hero.place(hx + dx, hy + dy); + else if ( dy == 0 && col[map.tileAt(hx + dx / f, hy + sy / 1.5)] == 0 ) + hero.place(hx + dx / f, hy + sy / 1.5); + else if ( dy == 0 && col[map.tileAt(hx + dx / f, hy - sy / 1.5)] == 0 ) + hero.place(hx + dx / f, hy - sy / 1.5); + else if ( dx == 0 && col[map.tileAt(hx + sx / 1.5, hy + dy / f)] == 0 ) + hero.place(hx + sx / 1.5, hy + dy / f); + else if ( dx == 0 && col[map.tileAt(hx - sx / 1.5, hy + dy / f)] == 0 ) + hero.place(hx - sx / 1.5, hy + dy / f); + else player.stance(); + + map.center(hero.position[0], hero.position[1]); + } function input(){ - var d = {}; - d.l = keys[65] || keys[37]; d.r = keys[68] || keys[39]; - d.u = keys[87] || keys[38]; d.d = keys[83] || keys[40]; - if ( d.l ) hero.direct(0).run(); if ( d.r ) hero.direct(4).run(); - if ( d.u ) hero.direct(2).run(); if ( d.d ) hero.direct(6).run(); - if ( d.u && d.l ) hero.direct(1).run(); - if ( d.u && d.r ) hero.direct(3).run(); - if ( d.d && d.l ) hero.direct(7).run(); - if ( d.d && d.r ) hero.direct(5).run(); - if ( ! (d.l || d.r || d.u || d.d) ) hero.stance(); + const dir = [ -1, 0, 4, -1, 2, 1, 3, 2, 6, 7, 5, 6, -1, 0, 4, -1 ]; + const trans = [ [-1.4,0], [-1,-1], [0,-1.4], [1,-1], [1.4,0], [1,1], [0,1.4], [-1,1] ]; + var k = 0; + + k += (keys[kbdmap.left] || keys[kbdmap.altleft]) ? 1 : 0; + k += (keys[kbdmap.right] || keys[kbdmap.altright]) ? 2 : 0; + k += (keys[kbdmap.up] || keys[kbdmap.altup]) ? 4 : 0; + k += (keys[kbdmap.down] || keys[kbdmap.altdown]) ? 8 : 0; + + if (~dir[k]) { + hero.direct(dir[k]).run(); + translate(trans[dir[k]][0], trans[dir[k]][1]); + } else hero.stance(); } - window.addEventListener("keydown", function(e){ keys[e.keyCode] = true ; input();} ); - window.addEventListener("keyup" , function(e){ keys[e.keyCode] = false; input();} ); } document.querySelector("body").setAttribute("style", "margin: 0; padding: 0;"); @@ -288,6 +329,8 @@ map = new Map("/maps/arrival.txt"); player.place(map.info.header.hero_pos.split(/,/)[0] * map.info.header.tilewidth, map.info.header.hero_pos.split(/,/)[1] * map.info.header.tileheight); player.direct(5).stance(); + +map.center(player.position[0], player.position[1]); c = new Controls(player, map); -setInterval (function() { map.center(player.position[0], player.position[1]).draw([player]);}, 33.33 ); +setInterval (() => map.draw([player]), 16.66 );