X-Git-Url: http://git.plutz.net/?a=blobdiff_plain;f=engine.js;h=7c9263202202a02a8e57746f96c5be29da08c4c7;hb=c41a891b9f9721581368634b021ffe8f0d8dc658;hp=4a9eb2ef3a35f63b9fcc4995c9940e32b5dad49a;hpb=6862d4dac8eb92cd8603d781e0f77d382a2f3b0f;p=flarejs diff --git a/engine.js b/engine.js index 4a9eb2e..7c92632 100644 --- a/engine.js +++ b/engine.js @@ -1,5 +1,15 @@ -var gamedata = {}; -var gfx = {}; +var gamedata = { + load: def => this[def] ? this[def] : this[def] = new Textfile(def) +} +var gfx = { + load: function(def) { + if (!this[def]) { + this[def] = document.createElement("img"); + this[def].setAttribute("src", def); + } + return this[def]; + } +}; function Textfile(txtfile) { var lines, fetch = new XMLHttpRequest(); @@ -69,14 +79,9 @@ function Textfile(txtfile) { function Map(textdef) { this.frametime = performance.now(); - if (gamedata[textdef]) this.info = gamedata[textdef]; - else gamedata[textdef] = this.info = new Textfile(textdef); - if (gamedata[this.info.header.tileset]) this.tileset = gamedata[this.info.header.tileset]; - else gamedata[this.info.header.tileset] = this.tileset = new Textfile(this.info.header.tileset); - if (! gfx[this.tileset.img]) { - gfx[this.tileset.img] = document.createElement("img"); - gfx[this.tileset.img].setAttribute("src", this.tileset.img); - } + this.info = gamedata.load(textdef); + this.tileset = gamedata.load(this.info.header.tileset); + gfx.load(this.tileset.img); var h = this.info.header.height, w = this.info.header.width; var th = this.info.header.tileheight, tw = this.info.header.tilewidth; @@ -118,6 +123,7 @@ function Map(textdef) { } this.draw_tile = function(tile, x, y) { + x = x |0; y = y |0; var t = this.tileset.tile[tile]; var f = this.tileset.animation[tile]; @@ -133,30 +139,28 @@ function Map(textdef) { } function Mob(textdef) { - if (! gamedata[textdef]) gamedata[textdef] = new Textfile(textdef); - this.info = gamedata[textdef]; - this.direction = 0; this.position = [0, 0]; - this.animation = "stance"; - this.previous_animation = ""; - this.frametime = performance.now(); - if (! gfx[this.info.image]) { - gfx[this.info.image] = document.createElement("img"); - gfx[this.info.image].setAttribute("src", this.info.image); - } + var info = gamedata.load(textdef); + var direction = 0; + var animation = "stance"; + var previous_animation = ""; + var frametime = performance.now(); + gfx.load(info.image) this.place = function(x, y) { this.position = [x, y]; return this; } - this.direct = function(d) { this.direction = d % 8; return this; } + this.direct = function(d) { direction = d % 8; return this; } this.animate = function(a) { - this.previous_animation = this.animation; - this.animation = a; - this.frametime = performance.now(); + if ( a != animation ) { + previous_animation = animation; + animation = a; + frametime = performance.now(); + } return this; } this.draw = function(x, y){ - var f, a = this.info[this.animation]; - var frame = ( performance.now() - this.frametime ) * a.frames / a.duration | 0; + var f, a = info[animation]; + var frame = ( performance.now() - frametime ) * a.frames / a.duration | 0; switch(a.type){ case "looped": @@ -164,10 +168,10 @@ function Mob(textdef) { break; case "play_once": if ( frame >= a.frames ){ - this.animation = this.previous_animation; - this.previous_animation = ""; - this.frametime = performance.now(); - a = this.info[this.animation]; + animation = previous_animation; + previous_animation = ""; + frametime = performance.now(); + a = info[animation]; frame = 0; } break; @@ -179,32 +183,32 @@ function Mob(textdef) { break; default: break; } - f = a.frame[frame][this.direction]; + f = a.frame[frame][direction]; - canvas.drawImage(gfx[this.info.image], f[0], f[1], f[2], f[3], + canvas.drawImage(gfx[info.image], f[0], f[1], f[2], f[3], x - f[4], y - f[5], f[2], f[3]); } - this.block = function() { this.animate("block" ); return this; }; - this.cast = function() { this.animate("cast" ); return this; }; - this.die = function() { this.animate("die" ); return this; }; - this.hit = function() { this.animate("hit" ); return this; }; - this.run = function() { this.animate("run" ); return this; }; - this.shoot = function() { this.animate("shoot" ); return this; }; - this.stance = function() { this.animate("stance"); return this; }; - this.swing = function() { this.animate("swing" ); return this; }; + this.block = () => this.animate("block" ); + this.cast = () => this.animate("cast" ); + this.die = () => this.animate("die" ); + this.hit = () => this.animate("hit" ); + this.run = () => this.animate("run" ); + this.shoot = () => this.animate("shoot" ); + this.stance = () => this.animate("stance"); + this.swing = () => this.animate("swing" ); } function Hero(gender = "female", hair = "short"){ - this.position = [0,0]; this.direction = 0; - this.hair = (gender == "female")?"long":hair; - this.animation = "stance"; + this.position = [0,0]; + this.stats = gamedata.load("/engine/stats.txt"); + var layers = gamedata.load("/engine/hero_layers.txt"); + var hair = (gender == "female")?"long":hair; + var direction = 0, animation = "stance"; - if (! gamedata["/engine/hero_layers.txt"]) - gamedata["/engine/hero_layers.txt"] = new Textfile("/engine/hero_layers.txt"); - this.limbs = { - head: new Mob("/animations/avatar/"+gender+"/head_"+this.hair+".txt"), + limbs = { + head : new Mob("/animations/avatar/"+gender+"/head_"+hair+".txt"), chest: new Mob("/animations/avatar/"+gender+"/default_chest.txt"), hands: new Mob("/animations/avatar/"+gender+"/default_hands.txt"), legs : new Mob("/animations/avatar/"+gender+"/default_legs.txt"), @@ -214,40 +218,59 @@ function Hero(gender = "female", hair = "short"){ } this.dress = function(limb, item) { - this.limbs[limb] = new Mob("/animations/avatar/"+gender+"/"+item+".txt") - this.limbs[limb].place(this.position[0], this.position[1]).direct(this.direction); - this.animate(this.animation); + limbs[limb] = new Mob("/animations/avatar/"+gender+"/"+item+".txt") + limbs[limb].place(this.position[0], this.position[1]).direct(direction); + this.animate(animation); return this; } this.place = function(x,y) { this.position = [x,y]; - for (var limb in this.limbs) this.limbs[limb].place(x,y); + for (var limb in limbs) limbs[limb].place(x,y); return this; } this.direct = function(d) { - this.direction = d; - for (var limb in this.limbs) this.limbs[limb].direct(d); + direction = d; + for (var limb in limbs) limbs[limb].direct(d); return this; } this.animate = function(anim){ - this.animation = anim; - for (var limb in this.limbs) this.limbs[limb].animate(anim); + animation = anim; + for (var limb in limbs) limbs[limb].animate(anim); return this; } this.draw = function(x, y){ - gamedata["/engine/hero_layers.txt"].layer[this.direction].forEach(limb => this.limbs[limb].draw(x, y)); + layers.layer[direction].forEach(limb => limbs[limb].draw(x, y)); return this; } - this.block = function() { this.animate("block" ); return this; }; - this.cast = function() { this.animate("cast" ); return this; }; - this.die = function() { this.animate("die" ); return this; }; - this.hit = function() { this.animate("hit" ); return this; }; - this.run = function() { this.animate("run" ); return this; }; - this.shoot = function() { this.animate("shoot" ); return this; }; - this.stance = function() { this.animate("stance"); return this; }; - this.swing = function() { this.animate("swing" ); return this; }; + this.block = () => this.animate("block" ); + this.cast = () => this.animate("cast" ); + this.die = () => this.animate("die" ); + this.hit = () => this.animate("hit" ); + this.run = () => this.animate("run" ); + this.shoot = () => this.animate("shoot" ); + this.stance = () => this.animate("stance"); + this.swing = () => this.animate("swing" ); +} + +function Controls(hero, map){ + var keys = []; + + function input(){ + var d = {}; + d.l = keys[65] || keys[37]; d.r = keys[68] || keys[39]; + d.u = keys[87] || keys[38]; d.d = keys[83] || keys[40]; + if ( d.l ) hero.direct(0).run(); if ( d.r ) hero.direct(4).run(); + if ( d.u ) hero.direct(2).run(); if ( d.d ) hero.direct(6).run(); + if ( d.u && d.l ) hero.direct(1).run(); + if ( d.u && d.r ) hero.direct(3).run(); + if ( d.d && d.l ) hero.direct(7).run(); + if ( d.d && d.r ) hero.direct(5).run(); + if ( ! (d.l || d.r || d.u || d.d) ) hero.stance(); + } + window.addEventListener("keydown", function(e){ keys[e.keyCode] = true ; input();} ); + window.addEventListener("keyup" , function(e){ keys[e.keyCode] = false; input();} ); } document.querySelector("body").setAttribute("style", "margin: 0; padding: 0;"); @@ -262,19 +285,11 @@ window.addEventListener("resize", function(){ canvas.canvas.height = window.innerHeight; }); -player = new Hero().place(20 * 64 , 20 * 32).direct(5); +player = new Hero(); map = new Map("/maps/arrival.txt"); +player.place(map.info.header.hero_pos.split(/,/)[0] * map.info.header.tilewidth, + map.info.header.hero_pos.split(/,/)[1] * map.info.header.tileheight); +player.direct(5).stance(); +c = new Controls(player, map); setInterval (function() { map.center(player.position[0], player.position[1]).draw([player]);}, 33.33 ); - -// window.addEventListener("click", function(e){ -// tile = map.tileAt(e.pageX + map.posx, e.pageY - map.posy ); -// console.log( "X: " + (e.pageX + map.posx) + ", Y:" + (e.pageY - map.posy) + -// ", Tile: " + tile + " ( " + (tile % map.info.header.width) + ", " + (tile / map.info.header.width |0) + " )" ); -// }); -// -// mark = [17,17]; -// window.addEventListener("mousemove", function(e){ -// tile = map.tileAt(e.pageX + map.posx, e.pageY - map.posy); -// mark = [(tile % map.info.header.width), (tile / map.info.header.width |0)]; -// });