- frame = ((performance.now() - this.frametime) / f[0][2] |0) % f.length;
- canvas.drawImage(gfx[this.tileset.img], f[frame][0], f[frame][1], t[2], t[3],
- x - t[4], y - t[5], t[2], t[3]);
+ frame = ((performance.now() - frametime) / f[0][2] |0) % f.length;
+ canvas.drawImage(gfx[tileset.img], f[frame][0], f[frame][1], t[2], t[3],
+ x - t[4], y - t[5], t[2], t[3]);